Showing posts with label Updates And Releases. Show all posts
Showing posts with label Updates And Releases. Show all posts

Saturday, April 4, 2026

My Love Versus All Of Time And Space Preview

 


Hi everyone and welcome to my blog! Today I wanted to switch things up a bit and provide you all with a preview for my new, upcoming TTRPG My Love Versus All Of Time And Space. I’ve had so much fun working on it, in large part thanks to the inspiration of the beautiful art Miguelangel Bastidas is creating.

In My Love Versus All Of Time And Space you play as a Summoner capable of summoning Guardian Spirits of Fire, Earth, Water, and Wind. These Guardians you summon happen to be quite attractive, and predictably, romance of one sort or another ensues as you fight your way across the hex map of Rumantica defeating robots, angry creatures, and undead.

Most enemies have a weakness for a certain weapon type or a certain element. There’s a lot of strategy in combat as you figure out which Guardian to summon to exploit different weaknesses.

You start out with one Guardian, who you can either choose from the 8 I’ve provided or you can roll up your own using tables in the back of the book. As you explore the map of Rumantica, you’ll find temples that you must clear and defeat the Guardian at the back of the temple to acquire them into your party.

And for those of you who aren’t interested in romance, don’t worry! You can be a platonic pal to your Guardian Spirits! The “My Love” part of the title can be either romantic or platonic.

The Guardian illustrations by Miguelangel are GORGEOUS though and I tried to include every kind of feature that people, men, women, or nonbinary, will find attractive in the Guardians. For this preview, I wanted to show you three of them today.

 

Rudrinia

Rudrinia is feisty, mischievous, and always gets lost in the details. She’s a Fire Guardian, if you couldn’t tell by her flaming hair. Her pose here is inspired by pin-up, like most of the Guardians.

 


Nubenzal

This is Nubenzal. He is stern with a fiery temperament but secretly loves cute animals. He is another Fire Guardian. I think he’s so gruff and handsome!

 


Eedei

Eedei is a Water Guardian. She’s gentle but loves to tease others. She has a lovely singing voice and likes collecting shiny things.

 


I have more Guardians that are being illustrated right now, and from what I’ve seen, they’re coming along great! I’m excited about this project! It shares DNA with my game, Cyuteemon, in that you collect Guardian Spirits, but this is a game for adults, unlike Cyuteemon.

It is a roll-under dice system with three Stats. I felt that it was a good system to use to keep things both simple and strategic with all of the other abilities and spells added to the game.

This game is built from the ground-up to be played solo, but I’ve been playing it one-on-one as GM with my husband to playtest it and he’s been having fun, so it’s definitely possible to play with another person.

I hope this small taste of my game has interested you. Stay tuned to my blog for updates and releases!

Also, my weekly Newsletter goes out through Substack. It would be lovely if you subscribed to it so you can keep up to date on all of my articles and Sarah Solo projects! You can find me here on Substack.

Also, also! If you would like to see more of Miguelangel Bastidas's art, you can check out his Fiverr here.

Monday, March 23, 2026

The Cyuteemon Are Here! Claim Yours Today!



I have a special announcement today: Cyuteemon, my newest TTRPG, has been published!


Cyuteemon are adorable elemental animals that Trainers tame and form bonds with in a fantasy simulation called Funnveil. You might encounter such Cyuteemon as an Electic Squirrel, a Fire Walrus, or a Shadow Fox. There are 20 different animal species and 6 different elemental breeds, numbering 120 cute creatures to tame and collect!


You’ll need to spend time with your Cyuteemon both in and out of battle, giving them their favorite gifts and foods and exploring the land of Funnveil by their side. Bonding with your Cyuteemon will increase their three Stats: Might, Dexterity, and Wits. This game also features an XP currency system where you purchase new Skills and upgrade your Cyuteemon companion using XP earned in and out of combat. In this way, no two Cyuteemon that you raise will be exactly alike.


This game is for 1-3 players with a Game Master, or it can be played solo without a Game Master.

It’s geared towards a younger audience just starting to discover TTRPGs and so it features a roll-under system for solving tests and checks and resolving combat. I find this system is easy to learn but fun enough that veterans of TTRPGs can still find enjoyment in it.


That’s not to say this is an easy game; there is a lot of strategy here based around your Cyuteemon’s element. Every element has a weakness and exploiting those weaknesses can cause a lot of damage to your foes or to your Cyuteemon.


Cyuteemon features a beautiful cover illustration of two Cat Cyuteemon and a Rabbit Cyuteemon peeking out of the bushes. There is some interior art of Cyuteemon as well. All illustrations were done by the talented Taralabs who can be found on Fiverr here.


Cyuteemon is inspired by all of the creature-collecting games, both video games and TTRPGs, that came before it. I love creature-collecting games and have been playing them for as long as I could operate a Gameboy Color. This is a love letter to all of those games, and hopefully it finds its own place amongst those games, as well.


Cyuteemon is intended for audiences from ages 8 to 128 and I hope everyone finds a little something that they love about it!


Note: I just started a newsletter via Substack last week that will be released every Wednesday. You can find my Substack by my handle @sarahsoloadventures so please subscribe so you can keep up to date with all of my articles, projects, and new game releases!


My Love Versus All Of Time And Space Update



Hi everyone and welcome to my blog! Today I wanted to talk about a project I’m working on, an upcoming adult-oriented TTRPG I’ve named My Love Versus All Of Time And Space.


It will use stunning art by the amazing artist, Miguelangel Bastidas, who you can find here on Fiverr. The artwork features gorgeous Guardian Spirits that you, the player, can summon to fight for you and take action for you in the game. The illustrations of the Guardian Spirits are all inspired by pin-up art. They are sensual and seductive, making this game not appropriate for children, though there’s nothing NSFW inherently in the game.


The game’s focus is on romance, exploration, and action. The dice system is a roll-under system, my favorite kind of system as it is quick and easy for beginners to TTRPGs to grasp. There’s a bond system where you earn bond points with each of the Guardians you collect. There’s also a Twist system similar to my MMUGS games, though this is NOT a MMUGS game. The gameplay is closer to Colossus and my upcoming game, Cyuteemon.


Strategy is important in this game, as each Guardian has an elemental strength and weakness, and each weapon that the Guardians can wield have damage types that may be stronger against some enemies than others.


Journaling plays a strong role in this game. As you bond with your Guardians you should write out these special events. It’s not quite as journaling-heavy as my MMUGS games though, and you could probably get away with just writing out basic notes of each day of gameplay.


There are eight established Guardian Spirits who will receive illustrations and you can choose from; or, if none of these Guardians appeal to you, you are free to create your own Guardians using the Guardian Generator in the book’s Appendix. With the established Guardians, I’ve tried to make them as appealing towards as broad a variety of people as possible. There are two Guardians per element, and four elements: Fire, Water, Earth, and Wind. Each element has a male and a female Guardian illustration. I tried to include someone for everyone, from washboard abs to dad bods to voluptuous pin-up girls to modelesque. I see beauty in everyone, so I may not be the best judge of what’s universally attractive. Hopefully everyone who plays this game will have a little crush on at least one of the established Guardians. The image featured above is of the Fire Guardian Spirit, Rudrinia.


My Love Versus All Of Time And Space is still in development. The draft of its rules and lore has been written, but it needs more play-testing for balance, it needs a few more illustrations, a cover, and to be formatted into a publishing program. It’s still a few weeks out from being completed.


I’ve had a lot of fun play-testing it so far. This is my first foray into true romance in games. If you know me, you know I’m not naturally romantic, although I like the idea of romance. I really wanted to challenge myself with this game. Originally, it was intended to be completely NSFW, but I decided I liked the aesthetic of the pin-up art and sensuality of romance more than I liked the spicy aspect of romance.


Stay tuned for more updates on My Love Versus All Of Time And Space!



Note: I just started a newsletter via Substack last week that will be released every Wednesday. You can find my Substack by my handle @sarahsoloadventures so please subscribe so you can keep up to date with all of my articles, projects, and new game releases!


Saturday, March 21, 2026

An Overview Of Published MMUGS Games



Hi and welcome to my blog! Today I wanted to discuss in detail the games I’ve released that use the MMUGS engine. I’ve published 5 MMUGS games and one System Reference Document for MMUGS so far. While they all use the same rules system, each game is different in what its goals are and the gameplay procedures. However, they all focus heavily on journaling and on solo play.


Mighty Marvelous


Mighty Marvelous was the first MMUGS game, though I didn’t quite know it at the time that I was designing it. I had so much fun defining this game’s systems and play-testing it. I created some characters that I really enjoy and would love to use in one of my fiction novels someday. And that’s pretty much what MMUGS is all about: creative journaling. It’s made for you to create a cohesive narrative full of interesting characters, all while playing a fun game that utilizes Skills, challenge and action dice, and twists. And lots of tables.


Mighty Marvelous is about creating your own superheroes and villains in a unique world. It has generators for both heroes and villains in it if you have trouble devising your own characters. It’s a city hex-crawl full of locations for you to mark down and villain’s lairs for you to explore.


The cover art is made by the amazing Miguelangel Bastidas, who also illustrated the cover for Rift Town MMUGS Edition. The hero on the cover I named Glamour Girl, who I play-tested Mighty Marvelous as and I had a ton of fun playing as her and would love to write some more stories about her adventures someday.


Mighty Marvelous really brought me back into publishing TTRPGs. It reignited my passion for creative writing and gave me the motivation to see my new ideas through to completion. I now have a huge backlog of concepts, projects in the works, and new ideas, and I love that because it means my creativity is in overdrive right now.


The inspiration for Mighty Marvelous and for the MMUGS engine are Ironsworn, Loner, and Kal-Arath. I loved playing Ironsworn and journaling my adventures, and that was the main inspiration for wanting to create a superhero game that one could journal while still enjoying simple but effective mechanics. I really liked the narrative-first system with Loner and the minimalist approach to creating a narrative, and I also liked the Twist system it uses. As for Kal-Arath, it’s one of my favorite games to play solo. It’s tough but fair. I also like the dungeon generation system and hex-crawling aspects of it.


Mighty Marvelous has a supplement out for it that introduces sidekicks, superhero teams, and super pets. While Mighty Marvelous is $4.99, the supplement is free and can be downloaded here on itchio or here on drivethrurpg.


Mighty Marvelous is available on itchio here and on drivethrurpg here. It’s one of my more popular games that gets downloaded rather frequently and I feel I have the amazing cover art to thank for that. If you are interested in more of Miguelangel Bastidas’s work, you can find him here on Fiverr.



MMUGS High Fantasy


MMUGS High Fantasy is the second MMUGS game I published. It features an open-ended system for creating your own fantasy characters and unique fantasy world. I highly recommend using the prompts from my Cosmic Creator Games to help you out if you’re stuck during worldbuilding. They are free and the first one is available here on itchio and here on drivethrurpg.


MMUGS High Fantasy has most of the same rules as Mighty Marvelous, but with a high fantasy flavor to it. It introduces using magic in more direct ways than magic was used in Mighty Marvelous. It introduces Weapon Skills instead of using the General Skills like Melee Weapons and Projectiles. It also introduces Rations as something you should keep an eye on while playing.


The cover illustration features an elf woman with a sword making her way through a dark forest. It’s a beautiful piece of art. My inspiration for the art was to evoke some of the feel of old-school illustrations you may find in D&D game books from the 80’s and 90’s. The artist was the amazing Magi Purnomo and if you would like to see more of his fantastic work you can find him here on Fiverr.


I love high fantasy stories, and I wanted to make a game that I could have fun playing as I developed a consistent tale. MMUGS was the perfect choice for that. I had so much fun developing a unique fantasy world populated by many different species of peoples and different cultures. Some of the most fun I’ve ever had playing TTRPGs has been the worldbuilding part.


Again, this game features lots of tables to help you create your own high fantasy setting and characters. You can purchase MMUGS High Fantasy on itchio here and on drivethrurpg here for $4.99.



Cozy MMUGS


I love cozy video games! Don’t get me wrong, I like role-playing video games and high-octane action, too. But there’s something about cozy games that just makes me happy to my core. I wanted to evoke that feeling that cozy video games give me with a TTRPG, so I created Cozy MMUGS.


I think Cozy MMUGS uses the MMUGS engine the best out of all the MMUGS games. Cozy games and journaling seem to go hand-in-hand, at least for me. I loved play-testing this game so much. The game really wants you to create your own cozy town and people to populate it and then just LIVE in that world. I loved chronicling my cozy adventures, finding romance, and tending to my farm and livestock. There are some combat elements to the game, but they are completely optional. I know some people like combat in their cozy games and other people do not, so I made it a choice as to whether you fight enemies or whether enemies don’t exist at all.


The cover for Cozy MMUGS completely evokes the vibes that I wanted for this game. It was illustrated by the talented children’s storybook illustrator Yulia Vole, who you can find here on Fiverr.


The video games that inspired Cozy MMUGS are: Stardew Valley, the Story Of Seasons series, Kynseed, and My Time At Sandrock. I would recommend these cozy games to anyone looking to be introduced to the genre.


Cozy MMUGS is available on itchio here and drivethrurpg here for $4.99.



Rift Town MMUGS Edition


Let’s start with this: What is a rift town? A rift town is a small town centered around a scar in the fabric of reality called a rift. Chaotic entities and supernatural creatures tend to crawl out of the rift. In Rift Town MMUGS Edition, it’s up to you as the town’s recently-hired protector to defend your new home.

Rift Town was originally a free game I created that was a journaling/action game where you defend the rift town on weekends and live your normal life during the week. If you are curious about it, it is available as PWYW on itchio here and drivethrurpg here.


Rift Town MMUGS Edition is the evolution of the original Rift Town game. It has been improved in every way and more lore has been added. You create your own rift town full of secrets and strange people. You create a map for your town. You experience strange events and encounters in your town. Then, when monsters or other supernatural creatures show up, you defend your town.


Rift Town is inspired by a series of books I wrote when I was in my late teens/early twenties. I plan to publish these books someday after a few updates and many rounds of editing. The story is close to my heart and I had a lot of fun basing a TTRPG off of the world I had created.


The cover art is once again made by the talented artist Miguelangel Bastidas, who you can find here on Fiverr. The cover features a tough woman relaxing after a night of killing zombies, drinking a warm cup of coffee in a cemetery. I like the juxtaposition that she’s wielding a sword that’s got blood specks on it but she’s just relaxing next to a decapitated zombie head with a cup of coffee. That juxtaposition of intense action with small moments of just sitting and relaxing with a cup of coffee is what I feel the Rift Town games are really about. 


You can find Rift Town MMUGS Edition here on itchio and here on drivethrurpg for $4.99.



Brightnight Academy


Brightnight Academy is my most recently published game at the time of this writing. It’s a fun TTRPG that features beautiful artwork both on the cover and inside. Not to mention the awesome map my professional cartographer husband made for it.


In Brightnight Academy you are a student in a college that trains monsters to become heroic mercenaries called Revenants. You can choose from 12 different monstrous ancestries that each have their own lore. Like other MMUGS games, mechanically the ancestry you choose doesn’t make much difference, but it makes a huge difference in the narrative.


Brightnight Academy is based off of my Monster Heroes games, available as PWYW on itchio here and drivethrurpg here. It is set in the same world. But Monster Heroes does NOT use MMUGS. Instead, I decided Brightnight Academy should use the MMUGS system as I wanted this to be a game reliant upon journaling. I also wanted this game to be easily understood and accessible to a younger audience who may have never played a solo TTRPG before, and MMUGS is easy to learn and perfect for beginners.


The beautiful cover art was illustrated by a talented young artist named Flavia Mikaella. You can see more of her work on Fiverr here. The interior artwork was designed and created by an awesome artist named Undead Puppet, also on Fiverr and you can see more of her work here. I love the art for this game. It’s perfect for what I had in mind when I first decided to make an academy-based game.


Awesome news about Brightnight Academy: Abraham Zetina from the Talking About Games reviews channel on youtube is going to do a review of Brightnight Academy. It should be ready in about 7 days. I’m excited as this will be the first time one of my games has been reviewed! I hope you’ll check it out!

Brightnight Academy is $4.99 on itchio here and drivethrurpg here. I’m currently working on some supplements for it and I’ll keep you all updated on how that’s going.



MMUGS SRD


The MMUGS SRD (System Reference Document) was made for a game jam on itchio called Celebrating SRDs. The MMUGS SRD is a small document that contains the basic rules of the MMUGS engine as well as a license for you to use MMUGS for your own games as long as these games do not promote hatred or bigotry and you offer credit to Sarah Solo for the use of the MMUGS engine.


I designed the cover using my logo and Canva. I’m not the best designer, but it’s cute enough, I think.

MMUGS SRD is only available on itchio here and is PWYW.




That’s all of the MMUGS games I’ve created so far. I have plans for future MMUGS games and I’ll keep you all updated on their progress as I begin to work on them a little more. I love making supplements so keep an eye out for any MMUGS supplements, too.


On another note, I recently began a weekly newsletter using Substack. It goes out every Wednesday and keeps you updated on all of my current projects and articles and new game releases. It’s free to subscribe and my Substack handle is @sarahsoloadventures


One more thing! On April 4th at 1 pm EDT I will be doing a Q&A with Dan Davenport of the Randomworlds Discord. I’ll be answering questions about Colossus Complete Edition. I hope to see you all there!


Have a great weekend, everybody!


Thursday, March 19, 2026

Brightnight Academy Is Published: Enroll In A Monstrously Fun Academy Today!

 



Hi everyone and welcome to my blog! You may have noticed the beautiful artwork above, created by a spectacular young artist named Flavia Mikaella. That is the stunning cover for my new TTRPG, Brightnight Academy!

What I love about the cover is that it feels warm and inviting and the colors just POP. You see right away what this game is about, friendly monsters welcoming you into their world, into their academy, for you to learn and experience life alongside them. I just smile every time I look at this cover. Both of the monster girls on the front cover are designed with so much care towards their individual personalities, and you can tell that they are friends. They probably serve as the school’s welcoming committee to new students!

If you’re interested in more of Flavia Mikaella’s beautiful illustrations and artwork, you can find her on Fiverr here. She was a joy to work with and kept me informed of and involved in every step of the illustration process, which I absolutely loved!

Brightnight Academy features 12 monster ancestries. I knew I needed a physical representation of each of the monsters so that the player could visualize themselves playing as one of the ancestries. With that in mind, I hired an amazing artist named Undead Puppet (you can find her on Instagram as undeadpuppet.exe and on Fiverr here) and she created 12 unique, highly detailed, and fiercely adorable illustrations of the monsters of Notneth.

You may have seen some of these illustrations at the top of a couple of my other articles here on the blog. They are in black and white, and they are so detailed that they don’t need color. Every time I look at one of Undead Puppet’s monster illustrations, I notice a new detail or aspect to the illustration that I hadn’t noticed before, and that makes me smile. I love when an artist dedicates themselves so fully to a project that their art almost seems to take on a life of its own. Her artwork inspired me to market my game to a broader audience, as I just found the illustrations so appealing and dynamic.

There is also a map of the academy campus included with the game. It’s a lovely map created by my professional cartographer husband, Lance Duncan, who has his own blog where he talks about Dungeons & Dragons and map design here. I knew I wanted a professional map made for this game because I wanted the player to look at the map and really feel like they were looking at a map for a college campus, trying to navigate around the campus on their first day of school.

Brightnight Academy uses the MMUGS engine for gameplay, which means it leans heavily into journaling and solo play. I understand this may not be everyone’s cup of tea, but I really felt the cozy aspects of MMUGS lent itself to gameplay in an academy environment. It’s also a good system for beginners to TTRPGs, especially if they’ve never played a solo game before.

Brightnight Academy is available on itchio here and drivethrurpg here for $4.99.

I’ve got some supplements I’m currently working on for it. I just love the land of Notneth that Brightnight Academy takes place in, and I want to return to it over and over. I hope you’ll feel the same way when you play Brightnight Academy.

One last thing: Don't forget to subscribe to my new newsletter, available through Substack! My handle is @sarahsoloadventures and you will get weekly updates on all of my games, articles, and upcoming projects!

Wednesday, March 18, 2026

The Substack Newsletter

 


Hi everyone, and welcome to my blog! I’m fueled appropriately by coffee today, ready to get to work! I decided today would be the day that I start a newsletter for anyone interested in my articles, upcoming projects, and any exciting Sarah Solo-related news.

To start, I’ve had a Substack for a while, but it never really took off. I was more concerned with running my itchio blog and my blog on my website. And making TTRPGS, of course. My poor Substack account sat covered in dust. But I’ve decided to start a newsletter for anyone interested in Sarah Solo projects and articles. The newsletter will be delivered via Substack, so if you’re intrigued by any of this, you can subscribe to @sarahsoloadventures on the Substack website or app.

My current objective is to have a new newsletter released every Wednesday. If life gets too busy, I’ll change the newsletter’s release date to the 15th of every month. For now, though, I’m confident I’ll have enough material to write something up for the newsletters every Wednesday.

The newsletter will contain links to any articles I’ve written on the blog for the week, any articles that I may have written on itchio for the week, as well as links to any games I’ve published recently. I would also like to include quick updates on what I’ve been working on during the week.

For my first newsletter, I’ll include links to articles that I’ve written since the beginning of March, but subsequent newsletters will focus on weekly content.

If any of this sounds interesting to you, you can find me on Substack and subscribe to my handle @sarahsoloadventures or you can click the link here.

Any subscribers are greatly appreciated, and the newsletters will always be FREE! I may start posting some more updates on Substack as well.

I really like Substack. For those who have never visited it before, it’s a great place to follow TTRPG creators and artists and see what they are currently working on. From what I’ve seen, it’s a very supportive place for writers and artists to express themselves.

I hope you’ll subscribe to my Substack for the free weekly newsletter. Again, my handle is @sarahsoloadventures or you can click the link here.

Tuesday, March 17, 2026

SRD Published

 


Happy Saint Patrick’s Day everyone! I just wanted to pop in really quick and let everyone know I have joined the Celebrating SRDs Game Jam on Itch hosted by Beth and Angel Make Games. I have published the SRD for MMUGS. It is PWYW, which basically means free, though donations are highly appreciated.

The SRD, or System Reference Document, contains all of the basic rules of MMUGS games, as well as permission for you to create your very own commercial MMUGS games, with credit to Sarah Solo.

MMUGS is a highly customizable game system that can be expanded to fit many different genres, themes, and settings. I’ve published a few different MMUGS games myself: Mighty Marvelous (about superheroes), MMUGS High Fantasy (for fantasy settings), Cozy MMUGS (for cozy games), and Rift Town MMUGS Edition (where you play as the protector of a creepy town and keep it safe from supernatural creatures).

I plan on making more MMUGS games in the future. I have some ideas in mind for different settings and genres.

I hope you all find the SRD helpful in developing and customizing your own MMUGS games.

Friday, March 13, 2026

The Witches Are Back!

 


A few days ago I released The Witches Of Ruth, a standalone sequel to my 2025 TTRPG, Forever Witchy.

It features all of the same rules as Forever Witchy with a brand new storyline and tons of tables. It also includes all of the new spells and potions from the supplement, Beldam’s Bedlam. My favorite part of The Witches Of Ruth is the 20 Adventure Seeds in the Appendix that is perfect for Game Masters and solo players to come up with stories set in Ruth if they want to ignore the main storyline or for after they complete the main storyline.

The main storyline is set several years after Forever Witchy and Beldam’s Bedlam. Ruth is seemingly at peace once more as the Fae and the humans of Ruth are entering into a truce with one another, living amongst each other and building up the six villages around Ruth.

Darkness lingers in the shadows, however, as a coven of Witches known as the Gorgons have returned to Ruth from the mysterious Unknown Lands. They seek to put great power in place over Ruth and her people. In order to summon this horrific despot, they must sacrifice the children of Ruth.

You will control a coven of Witches who will seek out the hideouts of the Gorgons one by one and eliminate them, saving the children and Ruth. With six magical disciplines to master and nine spells to learn for each discipline, and over one hundred potions to brew and collect, you and your coven may actually stand a chance against these powerful Witches.

This game may be played in a group of 1-4 players with a Game Master or it can be played solo. There are tips in this book for both methods of play. There are tons of Skills that can be upgraded by using XP as a sort of currency to enhance your Witch’s powers and stats.

Creating a character is fun and easy. It can be done in a matter of minutes. If you are playing solo you will manage the whole coven yourself, four Witches, which is much easier than it sounds since character creation is simple. If you are playing in a group each member of the group creates one Witch, and then they jump straight into the story and game.

I would like to include further supplements for the world of Forever Witchy and The Witches Of Ruth in the future. Playtesting The Witches Of Ruth has been some of the most fun I’ve ever had since I started developing my own TTRPGs. I would love to provide additional information about the world and its characters and increase the potential the Land of Ruth has for adventure.

I hope you enjoy The Witches Of Ruth. It’s available for only $4.99 and does not require previous experience with Forever Witchy, though if you liked Forever Witchy, you’ll probably like this game, too.

You can purchase The Witches Of Ruth here at itchio and here at drivethrurpg.

Monday, March 9, 2026

Brightnight Academy Update

 


Hi everyone! Welcome to my blog! Today I just wanted to talk about Brightnight Academy for a bit.

It’s almost ready to be published! It’s all formatted and ready to go, except for a little editing here and there and the beautiful cover needs to be formatted onto the front of the PDF. I’m extremely excited! The artwork for this game is lovely, both inside and out. The artists who worked on the illustrations really understood what kind of vibe I wanted this game to evoke.

It’s full of monsters and a little tongue-in-cheek humor, and totally kid-friendly. Despite the backstory of a massive war going on between humans and monsters, the game itself is modestly set in an adventuring academy for mercenaries and heroes called Revenants. This game is like the calm before the storm: Eventually, all of the training and studying the students are involved in will manifest as skills needed on the battlefield against humans, but Skullabelle the Skeleton can’t think about all of that right now, she has a paper on the zoology of shark dogs to write about! And Oliver One-Eye the Cyclops can’t think of anything right now with the way cute Hagga the Witch is looking at him from across the classroom!

It’s cute little moments like that which make an experience in an academy setting game really shine. Sure, it’s up to the players themselves to make those moments and interpret different tables and prompts, but the potential for those slice-of-life events is ever-present in Brightnight Academy thanks to its calm setting amidst a land riled up in the chaos of war.

Brightnight Academy shares many themes with Cozy MMUGS, and that’s intentional. While more action-heavy, Brightnight Academy is about life in the slow lane, taking each day one day at a time. It’s a setting where small events contribute to the larger narrative of growing older and improving yourself in and out of combat. Whereas Cozy MMUGS featured more customization, however, Brightnight Academy prefers to invite you into this world of monsters who just want to learn how to make their world a better place. It’s an established setting, unlike Cozy MMUGS, but like Cozy MMUGS, it would prefer you face each day with an open-mind and an open-heart.

Just today, my husband, a brilliant map-maker, made a map for Brightnight Academy. He made a map of the academy’s campus, and I couldn’t be more pleased with how it turned out. It reminds me of the brochures you get when you tour universities and colleges. It’s bright and open and uncomplicated but made professionally. It’ll be available as its own PDF alongside the game and characters sheets when Brightnight Academy is published soon.

Eventually I plan to publish most of my PDF catalogue as physical books available (probably) through Lulu, and when I do, I’ll make sure to include the map with the book, perhaps on the inside cover. I always like it when maps are on the inside covers of books. It feels like you’re being welcomed into the book’s world right off the bat.

The character sheets for Brightnight Academy are also finished. They aren’t going to win me any awards, but they have all the pertinent information your monster student needs to graduate from the academy and become a Revenant.

And once you do graduate the academy and become a Revenant, the game continues, and I’ve made a character sheet for that as well.

I’ll make another post about Brightnight Academy when it’s all polished and edited and beautified and published on itchio and drivethrurpg. Stay tuned!

Sunday, March 8, 2026

Current Projects (March 2026)

 


Hi everyone! I can’t believe it’s March already! Time is flying by this year, but of course I said that last year, and the year before that, and the year before that…

This month I have a TON of projects I’m working on that are in varying stages of development and completion. I wanted to discuss some of them with you today.

Brightnight Academy

Let’s talk about Brightnight Academy first, since it’s closest to completion and I’ll likely have it published within the week, if not just a little longer. Brightnight Academy is a MMUGS game that is set in the Monster Heroes universe. You play as a bright-eyed monster student who wants to become a Revenant, a mercenary who is a hero to monster-kind. In order to become a Revenant, you must graduate after attending four years of schooling at the prestigious Brightnight Academy. You will have classes, both mandatory and elective, and you can join clubs, meet friends, attend field missions, and eventually graduate and play as a Revenant, exploring the broader part of Notneth, the land of monsters that the game is set in.

Why use MMUGS when Monster Heroes has its own rules system? MMUGS is great for journaling and taking an experience one day at a time. When I think of academy games, I think of a somewhat cozy atmosphere where every day, even if you don’t do much of note that day, matters. MMUGS is great for journaling, and so are academy games. MMUGS also has the customization that makes creating your own monster and experiencing life in an adventurer’s academy so much fun.

Also, MMUGS is easy to learn, and I wanted this game to be accessible to a broader audience, including children and adults who have never played a solo TTRPG before.

Brightnight Academy features gorgeous interior and cover art. I know I’m not usually one to include a lot of artwork in my games, but I felt with the monsters I had to truly represent what they look like, and I found an amazing artist named Undead Puppet (Instagram: undeadpuppet.exe) who helped me realize my vision for each individual monster ancestry. I had an equally amazing artist work on the cover art named Flavia Mikaella who illustrated an awesome slice-of-life scene for the cover of the game.

The artwork for this game has really taken it to a place where I can recommend it to both children and adults equally, which is not something I can normally do with my more violent and adult-oriented games like Colossus Complete Edition and Rift Town MMUGS Edition.

I’m very excited to share Brightnight Academy with you all. I’ve ALWAYS dreamed of making a school-based or academy-based game but didn’t know where to start. This time, in making Brightnight Academy, I started where I should have all along: Just at the beginning, and slowly building it out bit by bit.

I’ll make another post about it when I publish it on itchio and drivethrurpg.

My Love Versus All Of Time And Space

That’s an interesting title, isn’t it? This game, My Love Versus All Of Time And Space, is my first foray into the romance genre. It does NOT use the MMUGS system. The system it uses for combat and Stat Checks is closer to Colossus Complete Edition, but with its own tweaks and rules.

I’ve learned a lot in the time I stopped publishing games for a while last year. I’ve learned what systems I like and what kind of rules I enjoy. I learned exactly what makes solo gaming so enjoyable for me, and I learned that I CAN have fun in group play. Therefore, this game is playable both in a group with a Game Master and as a solo game.

In My Love Versus All Of Time And Space, you play as the first Summoner in the land of Rumantica in over 200 years. Rumantica is in the middle of an invasion by Robots who are sucking out the planet’s life force, causing all sorts of havoc and magical anomalies. Together, with Guardian Spirits who you summon to fight for you, you will keep Rumantica safe.

The Guardian Spirits are quite attractive and bonding with them is an important part of gameplay. I’m having art commissioned for eight Guardian Spirits, all of them sensual and intriguing. You can also generate your own Guardian Spirits if none of the ones provided are appealing to you, but I plan for each Guardian Spirit to be appealing in their own way, from sexy, curvaceous bombshells to handsome dad bods to muscular himbos to chubby cuties and everything in between. I want everyone to have at least one Guardian they can be attracted to and want to learn more about and bond with.

If you are dead set against romance, you don’t technically need to romance anyone. Instead of upgrading your relationship to its final stage (Lover), you can solidify your relationship with that Guardian as a Best Friend instead and still receive the same benefits from the bond.

On the other hand, if you want to romance more than one Guardian, that’s okay, too. All of the Guardians are pansexual and can be romanced by any gender and are open to both polyamory and monogamy.

I wanted this to be a very open-minded game. However, while its themes aren’t too racy or overtly sexual, the artwork of the Guardians are very sensual and make this game inappropriate for younger audiences. My Love Versus All Of Time And Space is for adults only.

The artwork, though not for everyone, is GORGEOUS. Illustrated by the same incredible artist who made my covers for Rift Town MMUGS and Mighty Marvelous, Miguelangel Bastidas, the Guardians are sexy and brimming with personality. Their colors pop and I truly believe there’s a character that anyone and everyone will find suits their tastes in attractiveness.

While the gameplay for My Love Versus All Of Time And Space is similar to Colossus Complete Edition, it is heavily focused on character and enemy Strengths and Weaknesses when it comes to weapon types and elemental types. There are three weapon damage types: slashing, piercing, and bludgeoning. And four elemental damage types: fire, water, earth, and wind. Nearly every enemy in the game has a weakness and strength, and some have more than one weakness and strength. The best strategy is to exploit those weaknesses with the proper weapons and spells.

The game uses an XP currency system to purchase Skills that upgrade your Guardians. I like this kind of upgrade system because it makes gaining even small amounts of XP meaningful and allows the player to control how their characters are enhanced and gives enhancing your character a sort of strategy to it.

My Love Versus All Of Time And Space is still in the drafting phase. The draft will likely be finished by the end of this month and then I can start formatting it into a publishing program. I’ll keep you updated on its progress as time goes on and work continues on it.

Cyuteemon

Simultaneous to working on My Love Versus All Of Time And Space, an adult-oriented game, I’m working on a game made with young players in mind called Cyuteemon (pronounced Cute-ee-mon).

Cyuteemon is a creature collecting and training game for both children and adults and can be played solo or in a group with a Game Master. It features a roll-under system where you roll a d20 and try to roll at or under your Cyuteemon’s Stats to achieve your goal in or out of combat.

Like My Love Versus All Of Time And Space, elemental weaknesses and strengths play heavily into the strategy of this game. Cyuteemon are animals (there are 20 different species available to catch) and each animal has an elemental type from Electric, Shadow, Fire, Water, Earth, and Air. That’s 6 elemental types for 20 different animal species, bringing the number of combinations to 120 different Cyuteemon to potentially capture and tame.

An animal’s elemental type affects how it looks and plays. But the animal itself offers different bonuses depending on its species. The different combinations of animals and elements make each Cyuteemon special. As a solo player, you can control up to three Cyuteemon in and out of battle at a time. If you’re playing in a group, you will only be controlling one Cyuteemon at a time. You can capture however many Cyuteemon you want. Your trainer character wears a technologically advanced watch called a Kewlwatch that can transport Cyuteemon that you are not actively utilizing to a Nursery where you pay for their upkeep weekly.

Your trainer also receives a base: a treehouse in the center hex of the hex map you will make of your world in Cyuteemon. You can upgrade your base with credits, the world’s currency. Upgrading your base will give your Cyuteemon things to do outside of combat to entertain themselves and temporarily increase their Stats.

You can challenge other Cyuteemon trainers to one-on-one battles, explore your hex map, capture more Cyuteemon, delve into dungeons, and defeat unique enemies known as Data Malfunctions. There’s a lot to do in this game to keep players entertained. There’s also plenty of tables for solo players to help move the story and the gameplay forward without a Game Master.

I’m working on Cyuteemon at the same time as My Love Versus All Of Time And Space because the games are kind of related yet opposite to one another. Cyuteemon is a fun game where no one dies and focuses on the bonds between trainers and their Cyuteemon as pals. My Love Versus All Of Time And Space has similar gameplay but is adult-oriented and focuses on the relationships between Summoners and their Guardians as lovers. Both feature strategies that exploit strengths and weaknesses, especially elemental ones. Both are about bonding with your summoned creature/Guardian, but one is made with children in mind, and the other is aimed at adults.

Like My Love Versus All Of Time And Space, Cyuteemon will feature some artwork of the various creatures you might run into. Illustrations for Cyuteemon are currently in progress and are looking totally adorable so far. I’ve gotten illustrations of an electric squirrel and a shadow fox at the moment, and I couldn’t be happier with the direction the artist is going with them.

Cyuteemon will continue to be in development throughout March as I’m working on the draft version alongside My Love Versus All Of Time And Space.

The Witches Of Ruth

The Witches Of Ruth is a continuation of the story of Forever Witchy. It is set in the same land of Ruth, but with a new coven of witches (or you can use your old one). The rule system is the same, but the game features all of the additional potions and spells from Beldam’s Bedlam. The special thing about The Witches Of Ruth is that it adds to the lore of the world by introducing new enemies known as the Gorgons who must be defeated and each have their own strengths and weaknesses.

It’s not groundbreaking, but not every game needs to be. Playing Forever Witchy is some of the most fun I’ve had playtesting my games. I wanted to bring more into that world.

The Witches Of Ruth also features tons of tables to help the solo player navigate playing the game, and to help Game Masters in group play to come up with ideas. I also added some journaling tips to this edition.

In The Witches Of Ruth, just like in Forever Witchy, if you are playing solo you create four witches in character creation and if you are playing in a group each player just creates a single witch. There are tons of spells and skills to learn, tons of potions to make, and lots to explore.

If you liked Forever Witchy, The Witches Of Ruth is just more of the lore and storyline for you to sink your teeth into. It’s great for returning players but also features all of the rules from Forever Witchy, so it’s appropriate for new players as well.

I’ve written the entire draft of The Witches Of Ruth. All that’s left is to format it into a publishing program. It would be safe to say that you can expect The Witches Of Ruth to be published on itchio and drivethrurpg by the end of the month.

Other Projects

I have more projects than just these that I’ve been working on sporadically. I have a novel I’m currently editing and then plan to format as a PDF and then publish on drivethrufiction. The novel will be released around the same time as its sister TTRPG that will be set in the same setting as the novel and it will feature some of my most dynamic rules in any game I’ve made yet. I’d like for the two to be released at the same time, as they are connected by setting and storyline, but we’ll see which one gets done first.

A few years ago, I published a novella called Bizarre. I plan to re-edit and re-publish that novella to drivethrufiction. Bizarre is the prequel to Colossus and Colossus Complete Edition. It is about a Scout of the wasteland named Cryer Baron who follows a talking serpent to a great tower beyond a nameless mountain. His goal is to reach the top of the tower, and he encounters strange inhabitants along the way who each have their own agendas.

I originally wrote Bizarre in a week for my father for Father’s Day. Over the years I’ve expanded it and edited it. I published it on smashwords a while ago, but I’m preparing to re-publish it on drivethrufiction where it will be more easily accessible to players of the Colossus games.

I’ll keep you all updated on its progress.

I’m also working on a children’s book called My Little Superhero. It’s going to be quite short but full of heart and emotion and stunningly gorgeous watercolor artwork. It’s my first children’s book so I’m very excited to be working on it. I’m learning as I go, so it might take a while to publish, but I’ll keep you all updated on how it’s going.

I’m also making notes for Monster Heroes Complete Edition. It will feature the core Monster Heroes game plus all of the supplements, new tables, and more tips for playing solo and in a group with a Game Master. I’d like to add a few adventures to it as well, but we’ll see.

I’m developing a concept for a supplement for Brightnight Academy that will feature sample NPCs, including some examples of Archenemies. I have plans to commission artwork for it. It’s still just a concept, though.

I have more games that I’ve developed notes for but aren’t quite where I need them to be conceptually yet. I’ve got tons of ideas, some that have more details to them than others, but all of them I’m excited for. A zombie survival game, more MMUGS games in unique settings, supplements for Mighty Marvelous…the list goes on. But I’m trying to pace myself and work on only a few things at a time for now.

Anyway, I hope this has excited you for the future of Sarah Solo TTRPGs and novels! I know I’m excited about all of these upcoming projects and I’ll keep you all informed as I make progress on them.

One last thing: I have a Q and A on April 4th with Randomworlds on discord. It’s set for 1-3 pm Eastern Time. I hope you’ll be there to see me answer questions about Colossus Complete Edition!

And if YOU ever have questions for me, feel free to ask in the comments on itchio or on my blog. I check them regularly.

My Love Versus All Of Time And Space Preview

  Hi everyone and welcome to my blog! Today I wanted to switch things up a bit and provide you all with a preview for my new, upcoming TTRPG...