I have a ton of PDFs and books that I use when playing TTRPGs solo. Which ones I use really depend on the specific game that I’m playing, but there are some books that I find myself using no matter what game I’m playing. This is a list, though not an exhaustive or definitive list, of great books to use for solo TTRPG play.
Four Against Darkness
I love Four Against Darkness. It’s a great game all on its
own, and then you add in all of the adventure supplements like More Mountainous
Mayhem and Fiendish Foes and you have several campaigns worth of materials. But
while I’ll do a full review of Four Against Darkness eventually, today I wanted
to talk about it in context of other solo RPGs. The best part of Four Against
Darkness is arguably its dungeon generation. It comes with pictures of dungeon
rooms and corridors to roll on to build your own dungeon as you play. It’s a
great thing, and I use the dungeon generation system in ALL my solo games so
far, except Ker Nethalas, which has its own dungeon generation system that is
kind of similar and can also be used in other games. I would recommend Four
Against Darkness just for its easy-to-draw dungeon rooms and easy to use
system. It also has some simple traps you can easily convert into your game,
whatever game you’re playing.
Table Fables I and II
The Table Fables series are written by Madeline Hale and
they are fantastic. They are full of tables to use in your games. Things like
wilderness events, cult generators, city events, dungeon events, town
generators, magic items, character generators, etc. Just a lot of fantastic
stuff. I recommend getting both because they can be bought fairly cheap on
Amazon. I use Table Fables II a lot for the landmarks table in my games.
There’s also Table Fables Modern, which has modern tables for futuristic or
modern games. Also a great book for the price.
Knave 2nd Edition
Speaking of tables, Knave is full of them. Like, most of the
small book is just tables for generating your own monsters, items, spells, etc.
Even if you have no plans to play Knave, which I totally think you should it’s
a great game, it’s worth it for the tables alone.
The Solo Adventurer’s Toolbox
There are actually two of these, but I just want to talk
about the first one. Have you ever wanted to play Dungeons & Dragons 5E
solo? Then this book is made for you. It has an oracle, tables, events, and
advice for playing solo. It takes you through everything from camping to
exploring cities and the wilderness to combat solo. I found it to be infinitely
more useful and easier to understand than something like Mythic (not that I
don’t like Mythic, it just takes a bit of time to get used to). There’s also a
quest generation table, which is always a plus. Coming up with new quests when
playing solo are where I get stuck the most, and this really helps me out.
A Life Well Lived
A Life Well Lived is technically for 5E, but I use it for
anything. It just takes some conversion. A Life Well Lived is about the smaller
moments of adventuring, like running a business, maintaining a family, buying a
home, or even retiring. It’s a beautiful book full of nice art and it’s got a
pretty good layout. I use it when I need some inspiration for down-time
activities.
The Game Master’s Book Of Instant Towns and Cities
Any of the Game Master’s Books could be on this list.
They’re all incredibly helpful and not too pricey on Amazon. But I really like
Instant Towns and Cities for the inspiration it gives me for settings. It has a
ton of examples of cites and towns in every environment imaginable, and even
has a town generator. It’s worth your money for the inspiration it provides
alone.
The Monsters Know What They’re Doing
Are your battles dull and uninspired? This book can help
with that. It’s a thick book full of actions that monsters may take before and
after battle. It has the basic 5E monsters like goblins and elementals, and its
layout is really nice and easy to navigate. There’s a sequel to this one but I
haven’t read it yet, but I’m sure it’s just as useful.
The Ultimate Random Encounter Book
Are you at a loss for encounters or quests? Then this book
is for you. This book provides encounters in every environment you can think of,
like deserts, swamps, villages, and more. It's great for coming up with quests when your brain has gone dry for ideas. It has some random generators in the
back, too. It’s a good book that you can find in game stores or on Amazon.
Sandbox Generator
Are you interested in making hexmaps? Then this book is
perfect for you! I used it to create my first hexmap and had a blast. I’m not
really big on hexmaps but this may be a game-changer for me. It’s full of
tables and helps you come up with landmarks, monsters and what they’re doing
when you encounter them, and more. It also includes tons of tables. The most
useful thing about it to me is coming up with landmarks. I mostly use Table
Fables II for landmarks but when I decide I want to make a few for myself I use
the Sandbox Generator to come up with some. I can’t express how useful this
book is for those of you who love making hexmaps.
That’s just a few of the books I love using when playing
solo TTRPGs. There are definitely more out there that are great for solo play.
Let me know in the comments what your favorite books are!
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