Hi! I just wanted to keep everyone up to date
with my current projects. I’m juggling multiple projects at once in varying stages
of development.
The first project is Rift Town: MMUGS Edition.
It’s an expanded version of my 2025 game Rift Town using the MMUGS engine. You
can create your own rift town and fight to protect it from creepy monsters.
This version offers tons more options and tables than the original. It’s been
drafted and formatted. I’m just waiting on the cover art, and I still need to
make the Character Sheet for it. If you know me, you know that creating
Character Sheets is the bane of my existence. I’m just not very good at making
them pop. I’ve thought about hiring someone to make them for me, but for now I’ll
just make my basic Character Sheets and maybe in the future I’ll release
updated versions of them.
The second project is Brightnight Academy. Last
year I came out with Monster Heroes and supplements for it. Brightnight Academy
is set in the Monster Heroes universe at an adventuring academy. It uses the
MMUGS system instead of the Monster Heroes system. It includes more lore about
the Monster Heroes world, twelve monstrous ancestries to choose from to create
your character, and daily life in a magical adventuring academy. You can even
graduate from the academy and become a mercenary/hero known as a Revenant and
continue your character’s adventures from there. Brightnight Academy is
currently drafted and formatted. I’m waiting for the beautiful interior and
cover art, and I’m also procrastinating on making Character Sheets for it as
well.
I have an idea for a sequel to Forever Witchy
called The Witches Of Ruth that’s a standalone game which continues the story
of Forever Witchy and its supplement, Beldam’s Bedlam. It’s currently in draft
form. There are some things I still wish to add to it before I commission art
for it and format it into PDF form. The rules are the same as Forever Witchy,
but the story has been updated and there’s a new plotline for the player or
players to follow, as well as tips for journaling and extra tables to roll on.
I’m ruminating on a kingdom management game
that is as of yet untitled. In it, you play as a prince or princess who must
run the kingdom for a full year as their mother/father the queen/king was
cursed to slumber for a year by a spurned witch or warlock. I’m still planning
out the lore and setting, as well as the management gameplay. I’ve never done a
heavy resource management game, but I really like the concept of it and I’m
looking forward to working on it in the future.
What you may not know about me is that I’m not
just a TTRPG creator, I’m also a fiction writer. I wrote a draft for a book
years ago. It is set in a junkyard of dead worlds where four sisters seek to
reach a place called Sanctuary, stalked by a familiar foe known as the skull
man. I’m currently in the process of doing a final read-through of it and
formatting it into a PDF. I plan to publish it on Drivethrufiction. In tandem,
I’m working on a TTRPG set in that same fictional world that is to be released
at the same time as the novel. This system will not use MMUGS. Instead, it will
use a game system similar to my Colossus and Aethership games. I’m currently formatting
and reading over the novel and working on notes for the connected TTRPG but expect
me to heavily advertise them both when I finish them! It’s my main project I’m
working on and I’m very excited!
I’m also in the process of gathering notes to
create Colossus Second Edition, which will have all of the supplemental and
main rules together in one book, plus tips for journaling and more tables and streamlined
formatting. I also plan to commission a new cover illustration for it. Colossus
is dear to my heart because it was the first TTRPG I ever made and released.
I have another game that I’m ruminating on that
is tentatively titled “Psychic Cowboys” that will be about just that: psychic
cowboys in a fantasy Western setting. I don’t have much information on it now,
other than the concept is exciting to me and I can’t wait to finally leave my
comfort zone and work on a Western-style setting.
I have more projects in mind, but so far that’s
where they’re staying: in my mind, for now anyways. I have a lot to work on but
I’m excited and up to the task. I’ll keep you updated on the progress of my
projects and make special posts as each game is released. I just want to thank
you all for your support, allowing me to work on my passions: fiction and
TTRPGs.
As a side note, my MMUGS games (Mighty
Marvelous, Cozy MMUGS, and MMUGS High Fantasy) are on sale on itchio and are
available in a bundle on drivethrurpg. If you are curious about the MMUGS
engine, this is a great time to take the plunge and try them out!




