Wednesday, March 25, 2026

Colossus Part IV (Ironsworn: Starforged Rules)

 

Hi and welcome to my blog! Today I have published Part IV of Colossus with Ironsworn: Starforged rules. The adventures of Iris and Sora continue. I hope you enjoy it and it inspires your own Ironsworn sessions!

 

Colossus Part IV

The trail is peaceful and Iris asks Tulip and Hummingbird how they met. They explain that they met as children when they were paired together based on extensive personality tests, per the Psychic Elf tradition.

An aggressive grizzly bear suddenly blocks their path. Patches of its fur are gone and its skin is covered in sores. It is foaming at the mouth. Iris fires an arrow at it, hitting it shallowly in the shoulder. The bear charges and Iris dodges. Tulip blasts a force field of kinetic energy at the bear, knocking it over and stunning it. The bear wobbles to its paws and charges again, but Iris is ready. She shoots it in the eye with an arrow. It falls over, dead. They continue on.

They come to a river with no bridge in sight. It takes some time before they can find a way to cross. As they get closer to the Brier, they realize they are being followed. They ready their weapons and Sora growls. Arrows suddenly fall from the sky. The Scouts all suffer shallow arrow wounds. Iris fires back with her bow and a raider falls out of cover, dead. More arrows are fired at the Scouts. Iris tries to fire another arrow, but it breaks. She fumbles with another arrow and this one breaks, too. The Scouts and Sora try to find cover. Unfortunately, there is no useful cover. Tulip and Hummingbird both unleash kinetic blasts, pushing the ambushers back while Iris carefully readies an arrow. More ambushers, mutants, approach from behind them. Iris begins to feel scared. They may not make it out of this situation.

She fires arrows at the ambushers approaching from behind while Tulip and Hummingbird unleash another kinetic blast at them. The Scouts and Sora see an opening and take it; they flee the ambush.

Finally, a few hours later, they reach the Crowley Manor. The manor is a large plantation-style home with a large gate around it. The roof is missing shingles and some of the windows are broken. It’s clear no one has lived here for a long time. The gate is open and Sora and the Scouts cautiously enter. The manor is in disarray but the library is surprisingly pristine. They find books on biology and religion. There are a desk and filing cabinets in the back of the library. The Scouts search through it and find a picture of Crowley before he was scarred with a young man who looks like a young Sparrow. They also find a list of all the Scouts, with names of deceased Scouts crossed out. It seems Crowley is trying to hunt down Scouts to kill them.

The names are in no particular order, but Sparrow is crossed out. If Crowley is killing Scouts, why didn’t he kill Iris the same night he killed Sparrow? One thing is for certain: He’s back with the Blessed Martyrs, either leading them or working for them. He’s a murderer and must be stopped.

Iris decides her next step should be to return to Arid Acropolis and see what Goose has learned about the Blessed Martyrs. The Scouts and Sora leave the manor and make the return journey to Crystal Heights. On the journey back, they make camp and use up rations. Without further incident, they reach Crystal Heights. Iris and the Psychic Elves go their separate ways, as they have to return to the Soco Jungle to assist Alisa Stark. Iris resupplies in the market and heals up at an inn. She fletches some more arrows.

The next day she looks for Parrot in Headquarters. He is still on a mission, studying an artifact. She tells him what she learned about Crowley at his manor and that she is going to Arid Acropolis to learn more about the Blessed Martyrs. Parrot expresses regret that he cannot go with her, but tells her to keep him updated. He arranges an airship ride for her and Sora in First Class to Quiet City. Iris thanks him and hugs him. He hugs her back awkwardly. Even Sora licks his hand.

Iris and Sora board the airship and head to Quiet City. On the ride to Quiet City, Iris dreams of the fallen Tower of Eden. In her dreams she sees scavengers rifling through the debris, looking for something. She wakes up and shortly after they arrive at Quiet City. She and Sora join a caravan headed for Lyric. Iris vows to protect the caravan from raiders.

Another Scout, Lavender, a Red Rivers Native, offers to help. She has a wolf companion named Howler who follows her everywhere, much like Sora does with Iris. Almost as soon as their journey to Lyric starts, a farmer loses control of a horse pulling his carriage and it runs off. Iris pursues it and finally reins it in, but this event has slowed them down.

They finally make some progress but a carriage loses a wheel. It can’t be fixed and the provisions on the carriage are moved to the other wagons, burdening the horses and slowing the caravan down.

A large wasp attacks a farmer, stinging him. Iris kills it and uses special medicine on the farmer’s wound. They find a shortcut a little while later that cuts their journey time in half.

As they enter the Sable Lands, they find evidence that a Dragon Squid has been here. They also encounter an old campsite with runes dug into the ground. Iris suspects they are from the Blessed Martyrs. A rockslide ahead forces the caravan to leave the road and go around it. They later notice footprints in the dirt and suspect an ambush up ahead. Iris and Lavender fire arrows ahead and scare the ambushers off.

They arrive at Lyric that evening. The farmers are thankful and give each Scout sixty credits. Lavender and Iris meet up with Hydrangea and the three women share a drink and tell stories. Hydrangea mentions an increase in cult activity in the Sable Lands. She says she’s received letters from Goose in Arid Acropolis to be on the lookout for it. Lavender receives a mission from Lotus by courier bot to go to Scarlet City in Red Rivers. She and Howler depart.

Hydrangea asks Iris if she and Sora will be okay traveling to Arid Acropolis alone with all the raiders and cultists about. Iris is confident she can get to the city safely.

In the morning, Iris and Sora leave Lyric and head for Arid Acropolis. When she arrives at Arid Acropolis, she is forced to find cover. A battle is taking place outside the city gates between a raider faction called Shattered Skulls and the mercenaries of Arid Acropolis. She sees Goose fighting with the mercenaries. Iris sees they need help and she enters the fray with arrows flying. She strikes several raiders, drawing enemy attention to herself. Goose notices her too and in the midst of his distraction he is stabbed by a knife. He falters but keep fighting.

Iris unleashes arrows at the oncoming raiders. She takes them down. She picks off a raider who was sneaking up behind Goose. She lets loose more arrows and takes out a significant number of raiders. The remaining raiders flee.

Iris hurries to Goose’s side. She takes out her first aid kit and tends to Goose’s stab wound. He thanks her and they leave the battlefield and enter the city. She helps him to his apartment and she asks him about the Blessed Martyrs. He tells her that the Blessed Martyrs are trying to create their own soldiers by baptizing their members in miasma. So far it’s not been working very well. He also tells her the Blessed Martyrs travel to the ruins of the Tower of Eden a lot to scavenge and baptize members in the large miasma lake there. Iris recalls her dream on the airship about the scavengers at the Tower of Eden’s ruins. Iris warns Goose that Crowley is trying to kill Scouts. He says he’s more worried about Shattered Skulls and Blessed Martyrs.

That night Iris receives an urgent message from Posey by way of a courier bot. It says a man with one eye and one ear has been spotted around Revolt, an island on the gigantic Lake Achak. Iris spends one hundred credits to resupply her stores of rations and meds in her satchel. She bids farewell to Goose, who must remain in Arid Acropolis to defend it from Shattered Skulls and Blessed Martyrs.

Then Iris and Sora leave for Port Providence, on the shore of Lake Achak. From there they’ll need to rent a boat to Zebulon on Revolt. Along the way they get directions to a shortcut by some wandering traders. As they travel along the shortcut, the weather is sunny and mild. They come across an old bridge over a large chasm. Iris crosses easily but as Sora crosses a board snaps and he almost plummets down the chasm. Iris helps pull him up. Iris loses some of her arrows in the process of helping him. They fall down the chasm from her quiver.

Finally they reach Port Providence. It is a small fishing and boating town built on the shores of Lake Achak. It is the only way to Revolt from the Sable Lands. Iris searches for a ship captain who will sail her and Sora to Zebulon. She finds a gruff-looking captain who says he will. He says he’ll do it for free because he supports the Scouts. Sora and Iris ride the boat to the Zebulon docks.

They disembark and start searching the nightclubs for Posey. A man crosses Iris’s path. He introduces himself as Seagull’s butler and says Seagull would like a word with her at the nightclub Lush, which Seagull owns. Iris and Sora follow the man to Lush’s VIP room, as patrons move of the way of the cougar. In the VIP room, Seagull and Posey are waiting for Iris. Posey hugs Iris and Sora. Seagull shakes Iris’s hand

Seagull apologizes for fetching her like that, but this is a private matter about a former Scout that should only be discussed between Scouts. Seagull says some homeless people from around the island have gone missing. He fears the worst. He brought his concern to the Diez Family but they couldn’t care less about the homeless of Revolt. He suggests the three of them (“Four” he corrects himself with a smile, petting Sora) go to Novo, a homeless colony, and ask around about the missing people. He suspects they are Jay’s, or Crowley’s, latest victims, but he wants to be certain. If it is Crowley or the Blessed Martyrs killing them, Seagull vows to pour as many credits as necessary into helping stop them.

Iris, Posey, Seagull, and Sora leave Zebulon. They start their journey towards Novo. They pass by a trader on the way, and Iris resupplies her rations and quiver. They find some fresh water near the road and refill their canteens. They get close enough to Novo they can see smoke rising from the campfires.

They arrive in Novo, a small colony of about sixteen huts and a dozen or so tents. It smells of garbage and smoke. It is an inland colony so there’s no fishing but plenty of hunting and scavenging. They start questioning the residents about those that went missing. The Scouts are shown to a tent of one of the missing men. The tent smells bad, but otherwise nothing seems out of the ordinary.

As they search, however, they find a letter with the Blessed Martyr’s sigil on it. It seems the Blessed Martyrs are trying to recruit the homeless on the island. If that’s the case, perhaps the missing homeless weren’t killed by Crowley; they were recruited. Seagull says this means the Blessed Martyrs are going to strike hard and strike soon. They need to return to Zebulon posthaste; besides, he has a party to attend.

On the way back he offers to show Iris the “other side” of Zebulon, if she would like to be his date for the party. She says yes, but what about Sora? Posey says she’ll hang out with Sora at her place during the party.

The party takes place in Seagull’s mansion in Zebulon. There are over one hundred and fifty people there, including the Diez Family, the biggest crime family in the Spire, and several notable mayors. Iris is wearing a long purple gown she borrowed from Posey and white heels. Seagull is handsome in his suit and attentive as a date. Iris meets with two Scouts, Penguin and Heather, who work for both Lotus and the Diez Family. Even some officials from Lotus are there.

Lotus is put on notice about the Blessed Martyrs and the Diez Family says they’ll kick out any cultists they see from the city. Iris and Seagull dance a few times. Iris loves to dance, especially with so good a partner.

Suddenly a courier bot cuts through the dance floor with a private message for Iris. Seagull allows her to take the message in the study, away from prying eyes and ears.

It is a voice message from Parrot, and he sounds anxious and out of breath. He says he was just attacked by an assassin in his office at Lotus Headquarters. He killed the assassin, but he’s worried more assassins are looking for Scouts. He recommends they stick together to be safe. He asks Iris to meet him at Gate Town and once there they can plan their next steps.

Suddenly a loud explosion shakes the mansion. Iris ducks under a desk as a bookshelf and a piece of the ceiling falls down. After, she hurries into the ballroom and sees the front wall has been blown up. No one appears to be dead, though some are injured and being tended to. Seagull is enraged. He says it had to have been the Blessed Martyrs who planted the bomb.

The Scouts help the injured, and afterwards meet up in Posey’s apartment. Iris tells Seagull and Posey about the assassin sent after Parrot and says Seagull must be a target for his good works with the homeless. Seagull says he’s not afraid. He’ll protect Revolt from freaks just like he’s always done. Posey agrees. Iris wants to stay and help but she and Sora must meet Parrot in Gate Town. He’s a target too, and he’s all alone.

Seagull and Posey hug Iris (and Sora, too) and wish her luck and to be careful. Seagull arranges for a boat in the port village of Exant to take her into the Red Rivers by way of Rouge Port. Iris thanks Seagull and Posey for everything. The Diez Family escorts Iris and Sora by car to Exant, where she and Sora then take a boat to Rouge Port. There she buys a motorcycle with a side car for Sora. She and Sora head out on their new motorcycle for Gate Town.

She parks at the top of a high ridge and can see the crimson rivers ahead of her. She sees a shortcut. She pulls over at an old farmstead that’s been abandoned. She decides to scavenge. As she finds canned food and medicine, a horribly mutated farmer enters the room. His skin is glowing green/ He smells of miasma. He must have fallen into a pit of it. Mindlessly, he tries to bite her. She dodges. Sora tackles the monster and rips his throat out. Iris can hear more shuffling around the house now. She grabs the canned food and meds and she and Sora run back to the motorcycle, hop on, and take off.

Eventually she and Sora make it to the first red river, which is actually River Number Two in the territory. It is red because of the dust that falls into it from the Crimson Mountains to the east. She was born around here. She briefly wonders what her parents are doing now.

She crosses the river by a wooden bridge. She eventually rides past Scarlet City with its big walls and little technology. Before Sparrow found her she used to scavenge the dumpsters in the city for food.

She hurries past River Number Three and the wastes of the Red Rivers to Gate Town. It takes some convincing to get the cyborg guards to let Sora into the town. She tells them she’s on official Scout business. Finally they let her and her cougar in. She and Sora head to the saloon.

They find Parrot there, eyes wide and wary. He smiles bigger than Iris has ever seen him smile when he sees her. He runs up to her and gives her a hug. He even pats Sora on the head. She tells him about the bomb at Seagull’s mansion. She also tells him the Blessed Martyrs are recruiting more cultists. Parrot says they should stick together for now. Iris agrees. The assassin who attacked him was from the Umbral Cloaks Assassin’s League. The Blessed Martyrs must have a pretty wealthy benefactor to hire them. Parrot suggests the Diez Family may be in on it, but Iris immediately says it’s not possible. Members of the Diez Family were harmed when Seagull’s mansion was bombed.

She suggests the Fury Town Furys. They are an old family with deep roots in the wastes. One of them is even the mayor of Quiet City. They are wealthy and mostly unassuming, but are currently in a tiff with the Diez Family as the Diez Family is trying to muscle in on Quiet City. Would the Furys join forces with the Blessed Martyrs to help them fight back against the Diez Family? Parrot says they should sneak into Quiet City’s mayor’s mansion and find out.

When Parrot sees Iris’s motorcycle, he says there’s no way he’s riding one of those, but Iris convinces him she’s a good driver. Sora sits in his side car and Parrot holds onto Iris tightly as they drive out of Gate Town into the wasteland.

They haven’t been riding long when someone flags them down from the side of the road, asking for help. The woman says she’s from the nearby village of Ravan and they are currently being raided by feral mutants. She begs them to fight off the mutants.

Iris drives to Ravan, though Parrot tells her they don’t have time for this. When they reach Ravan, buildings and fields are on fire. Mutants are chasing people through the village. Iris gets to work. She fires arrows at the mutants. She hits one, and he goes down. Sora tackles another mutant. Parrot starts evacuating villagers from the burning buildings. Iris fires at more mutants, hitting them. She climbs on top of a house that is not on fire and picks more feral mutants off with her arrows. The feral mutants can’t find where the arrows are coming from and flee. The villagers start to put out the fires. After that Iris and Parrot help them sort through the dead.

The village chief thanks them by offering to let them stay the night there for free, as well as free drinks and free meals. They accept. At dinner Parrot asks Iris why she feels the need to help everyone. She says because that’s her job as a Scout. It’s why she decided to become a Scout in the first place. Her mentor, Sparrow, never neglected to help someone who needed it. Parrot tells her it’s time she forges her own legacy instead of trying to live up to Sparrow’s legacy. Iris thinks about it and quietly agrees.

In the morning they leave Ravan and continue their journey. However, feral mutants shoot at them from the ridges, damaging the motorcycle. They park the motorcycle a few miles away. It will need to be fixed in Quiet City. It will run, for now.

They are being tracked by feral mutants so they get back on the motorcycle and hurry on. They come across an old stone that marks a boundary line, from when the Red Rivers Natives were dozens of tribes instead of one. They make camp there as night is beginning to fall.

Iris says she’ll keep watch, but Parrot insists he do it since she’s the one driving the motorcycle during the day. Before she goes to bed, she tells Parrot some old stories her parents, Red Rivers Natives, once told her about the land’s spirits. Parrot says he doesn’t believe in that stuff, just cold, hard logic and science. Sora stays up with Parrot and keeps watch for feral mutants and raiders while Iris sleeps.

Iris dreams of vengeance, but she’s not certain if it’s her own or someone else’s. In the morning they continue on. They drive across one of the Red Rivers. Iris finds it both beautiful and comforting. They cross over into the Smokeys a few hours later. The path flattens and they start to make good time. After a few hours they reach Quiet City.

Tuesday, March 24, 2026

My First YouTube Review

 Hi everyone and welcome to my blog! I’m very excited today (as you will see from the overabundance of exclamation marks in this post) that my game Brightnight Academy was just reviewed on YouTube! It’s the first time I’ve had someone review a game of mine in-depth and I’m so happy that for the most part, it was a rather positive review!


As artists of literally any sort of art will know, your creations are super important to you, almost like children. I was very nervous to watch this review, even though the reviewer, Abraham El Jaguar of @TalkingAboutGames generously let me know days ahead of time and even asked if it would be all right if he featured a review about Brightnight Academy on his YouTube channel. That kind of professionalism is awesome and highly appreciated! I was just nervous because for the first time it really felt like: “Look world! Look at this thing that Sarah Solo made!”


Now don’t get me wrong, I always knew I was opening up myself to any kind of criticism when I first started publishing games. I’ve gotten some reviews, some positive, some mixed, on Drivethrurpg and I understand all criticisms of my games and find them all to be fair. I guess I was just nervous for the YouTube review because this would be the first time someone actually spoke about one of my games.

I was thrilled, too, and as soon as the notification popped up in my email that the review was ready I excitedly told my husband about it.


The review video, ultimately, made me feel good as a creator once I overcame my nervous jitters and watched it. It was highly positive and he recommended Brightnight Academy as a fun game. He didn’t love everything about it, and I found all of his points of criticism to be completely fair and understandable, especially about the formatting and the character sheet. As a creator, I always have room to improve and I always appreciate honesty about my work because it gives me motivation to keep doing better.


Mostly, though, it’s just so much fun to see something I created impact the world enough that someone made a review about it. It makes me feel good that I was able to provide a little joy to someone’s life, at least for a little while, from something that I created. It’s the whole reason why I write and create TTRPGs.

This review has inspired me to just work that much harder on my games, improve on what I need to, and to keep going so that more people will discover my games and be able to hopefully experience a little joy when they play them. I love creating and writing and designing, and I’m more inspired than ever to do that!


Here is the link to the video review of Brightnight Academy for anyone interested:

https://www.youtube.com/watch?v=CwWAtTKhSUU


Note: I just started a newsletter via Substack last week that will be released every Wednesday. You can find my Substack by my handle @sarahsoloadventures so please subscribe so you can keep up to date with all of my articles, projects, and new game releases!


Colossus Part III (Ironsworn: Starforged Rules)

 Hi and welcome back to my blog. I know it's been a while since the last update on Iris and Sora's adventures, so I wanted to continue them with Part III. I hope you enjoy and I hope this inspires your own Ironsworn and Ironsworn: Starforged games!


Colossus Part III

Goose offers Iris and Sora a room at his apartment here in the city. Iris accepts. He shows her the best place in the local market to barter and resupply. He then goes to tell the mayor of the city about Inlet and the cult while Iris and Sora settle into his apartment and await a message from Parrot. The next morning she finally receives a message from Parrot by way of a courier bot. The message says he knows of Crowley by the name of Jay, a former Scout and scientist with Lotus. Jay was Sparrow’s mentor. Jay performed experiments for Lotus, including on himself. Jay eventually went rogue and Sparrow was hired to hunt him down. Jay has not been seen since he killed Sparrow. That is all Parrot knows, but he could be persuaded to ask around Lotus if Iris does something for him first.

He asks her to meet him in Quiet City to help with something. Iris says goodbye and good luck to Goose and heads out of Arid Acropolis back to Quiet City. She and Sora make the long trek across the Sale Lands and the Smokeys without incident and find Parrot at the saloon. He sits there awkwardly with a cup of water. In his white lab coat he looks out of place among the rough-and-tumble types who hang around this saloon. He looks almost relieved when he sees Iris and Sora.

He explains a gang of raiders hijacked him on the road and stole a package he was meant to deliver to Crystal Heights. He needs the package back. The raiders make their home in an old shopping mall a few hours outside the city. He suggests they sneak in, grab the package, then the two of them can take an airship to Crystal Heights, with Sora of course. He looks at the cougar uncomfortably.

Iris agrees to help him. They leave Quiet City for the old mall. As they travel down the road, a territorial cougar almost twice Sora’s size appears. It immediately tackles Parrot to the ground. Iris stabs it, but it doesn’t let up. It swipes at her while still on top of Parrot, but Iris dodges. She stabs it again, but it doesn’t let go of Parrot. He screams as the cougar’s claws rake through his clothes into his flesh. Worried for Parrot, Iris tries kicking the cougar in the side, but it still doesn’t let go. She stabs at the cougar’s neck furiously and manages to kill the giant cat. It falls off of Parrot, dead. Parrot, bleeding at the shoulders, thanks her. She helps staunch the bleeding with her first aid kit. Parrot seems a little shaken, but they continue on down the road.

They find evidence raiders passed this way, so they know they’re going in the right direction. They can see the mall in the distance. There is plenty of cover around the mall. They notice a side door with only one guard.

Iris quickly knocks him out with a piece of rubble to the head. Another guard steps out from behind an old car. He was just relieving himself. He spots the two Scouts and Sora and reaches for his communicator. Iris shoots it out of his hand with an arrow. He screams, drawing the attention of two more raiders. Iris unleashes a volley of arrows at them. She kills one of the raiders. They do not have guns, only machetes. Before they can jump behind the old car for cover, Iris fires at them again, killing another raider. The last raider ducks behind the car. Sora leaps behind the car and rips the raider’s throat out.

The Scouts take the time to hide the bodies under the car and then enter the mall through the side door. As they navigate the mall, they must move slowly and stick to cover and to the shadows to not alert any wandering raiders. It is stressful to move so slowly.

The Scouts discover the package is in the raiders’ vault, which guarded by two raiders. Parrot uses one of the communicators he took from a defeated raider outside to raise the alarm about intruders outside the mall. The guards leave their post to investigate. The Scouts enter the vault and find the package. Parrot puts it in his backpack. They leave the mall.

They return to Quiet City safely. They go to the airship office and set a course for Crystal Heights. After some negotiating with the captain by Parrot, Sora is allowed onboard. On the airship, Parrot gets Iris and Sora into First Class and Parrot admits he may have thought negatively about her at first, with her being a new Scout. He says she has proven herself a fine Scout. He says he even feels impressed by Sora, and laughs. He tells her when they reach Lotus Headquarters they can ask around about Jay, or Crowley. Maybe if they can get some insight into his past they can see where he will be in the future.

Iris has a sudden vision, a Miracle, about a name. Alisa Stark. Something about that name seems important. Iris asks if Parrot knows anyone by that name. He says she is a biologist with Lotus. They can question her when they reach Headquarters after they deliver the package.

Parrot is intrigued by Iris’s visions. He asks her questions about them, but she says all she knows is that she has had them ever since she was bathed in miasma. Parrot says that’s fascinating and that he doesn’t have many Miracles at his own disposal. Just some low-level cognition, more like a strong “gut feeling”.

The airship eventually docks in Crystal Heights. They visit Lotus Headquarters and Parrot delivers the package. Then they ask around about Alisa Stark. They learn she is doing field work at Soco. Iris thanks Parrot for all of the information he’s given her. She says that she and Sora must go to Soco now. Parrot says he can go with her. Alisa might be more willing to open up to a fellow scientist, after all. Iris thanks him.

Iris, Parrot, and Sora set off for Soco. As they follow a river, tentacles reach out and grab Parrot. Iris cuts them with her knife, but they lose some meds in the process as the tentacles splash water on Iris’s satchel. They escape whatever was in the water.

They reach an abandoned train car on an old train track and realize they can follow the track most of the way to Soco. As they cross the track, Parrot sets off a tripwire and an alarm is raised. Two feral mutants approach them from behind cover. Iris unleashes a volley of arrows at them. She hits each one several times but they still run forward. Parrot readies his dagger and Sora swipes at one with his claws. Parrot stabs one of the mutants and kills him before he gets too close to Iris, and Iris fires an arrow at the other mutant, killing him. They leave the bodies behind and remain vigilant for more tripwires.

As they follow the tracks, they find a dead scavenger. He appears as if he was killed by some kind of beast. They continue on, wary. Finally they see Soco in the distance. It is a walled town on the outskirts of the Soco Jungle.

They tell the guards they are Scouts and are allowed entrance into the town. They ask around for Alisa and discover she went into the Soco Jungle to research some new organism that was recently discovered. Two Scouts, Hummingbird and Tulip, went with her. She is set up in a camp in the jungle. The camp is called Camp Sliver and about five dozen scientists work and live there.

Parrot, Iris, and Sora cross over from Soco into the Soco Jungle. They come across a stream with a log across it. Iris, Sora, and Parrot carefully cross it. Just as they reach the other side, Parrot stumbles over into some thorny plants. He is not wearing the right shoes for traversing jungle terrain. Iris helps him pull the thorns out of his coat. They come across a rickety bridge over a chasm. Some boards in the bridge are missing. Parrot refuses to cross it and suggests they look for a way around.

After some time searching, they find a new path. As they continue on, Parrot seems stressed by the humidity, the bugs, and his ill-advised shoes. Iris tries to cheer him up by telling him jokes. It takes quite a few, but finally she manages to make Parrot laugh.

Suddenly two raiders with a vicious dog appear and hold them at machete-point. They demand all of the Scouts’ medicine and credits. Iris draws her knife before they can react and threatens them. A raider grabs Parrot and puts the machete to his throat. Parrot tells Iris to just give them the credits and medicine. She says she’ll give them medicine, but not credits. She keeps her knife out threateningly. The raiders exchange a glance and say “Deal”. They release Parrot and Iris gives them medicine. The raiders and their dog then run away into the treeline.

Parrot asks why she wouldn’t give them her credits and she says it sounded like they needed the meds more. They continue on and come to a beautiful clearing with wildflowers and butterflies. A butterfly lands on Sora’s nose and he sneezes. Iris laughs.

Suddenly a familiar face appears in the clearing: the Scout, Tulip. She is a Psychic Elf, bonded to her lover, Hummingbird. They do not travel far from one another. Tulip tells them to follow her to Camp Sliver.

It is almost nightfall by the time they reach the camp. Alisa Stark and Hummingbird are waiting for them next to a giant fire pit roasting a pig. Alisa tells them she was expecting them thanks to Hummingbird and Tulip’s visions. She asks Parrot and Iris to sit down with her at a picnic table.

Alisa says she is Kaito Crowley’s younger sister. They grew up in a Blessed Martyr’s commune, but were saved by Scouts when they were ten and twelve years old. They were raised by scientists and eventually became scientists themselves, though Kaito also became a Scout called Jay. He was working on a super serum that was meant to be administered to new Scouts eventually, but injected some into himself to test it. The serum drove him mad and he started talking about the teachings of the Blessed Martyrs more and more. He disappeared, tearing out his tracking signal somehow and going rogue. He’s been killing random scavengers and raiders ever since, sacrificing them to his inter-dimensional gods.

Alisa knows all of this because she still receives letters from her brother, though there’s no way to trace where they are coming from. They are carried by messenger ravens. Kaito uses Miracles to commune with animals, especially birds. Alisa tells the Scouts that he had an apartment in Crystal Heights that Lotus has likely already picked through, but he also had a house in South Spire not far from the Briar. Lotus doesn’t know about it and it might hold more answers.

Iris thanks Alisa, but Alisa holds up a hand to stop her. She says now Iris must do something for her. The organism she’s researching is a poisonous toad who excretes a venomous slime that may have healing capabilities. She needs the toad delivered alive to Crystal Heights. She gives them the toad in a glass container with holes as well as some food for it. Tulip and Hummingbird will travel with the Scouts. The toad could be the answers to miraculous medications. It must reach Lotus Headquarters alive.

Iris vows to protect it and deliver it. The four Scouts and Sora leave in the morning and start their journey. Shortly into their journey, a gigantic black jungle cat blocks their path. The Scouts quickly kill it, but Iris’s knife breaks. The blade cracks in half. Sparrow had given her that knife. She decides to keep it in the hopes it can be re-forged.

They come across a climbable tree and Iris climbs to the top and gets a good vantage point on the land. They are going in the right direction. She climbs back down. They come across smoke shortly after. They follow the smoke to a camp. The camp and the trees around it are on fire. People are running to a nearby river with buckets to try to put the fire out. Iris grabs a bucket and tries to help. Tulip and Hummingbird also try to help. Parrot starts evacuating people from huts and tents and trying to help save experiments. Eventually they put the fires out but the camp is in shambles. Iris wants to help but Parrot reminds her they have a current mission. They must move on.

They finally reach Soco and resupply. Parrot writes that they are on their way to Lotus. They spend the night in Soco and continue on their journey in the morning. On the way they come across a caravan with all of the farmers slaughtered. It looks like the work of raiders or feral mutants. They spend some time moving the bodies off of the road. They suspect this is a trap and take the long way around for several miles to avoid any ambushes. The long way around turns out to have plenty of flatland and easily-crossable terrain. They are making good time.

They come across a bunker. Inside is a cache of pre-war supplies like medicine and ammunition. Shortly after, they reach Crystal Heights.

They deliver the toad to Headquarters. Parrot receives a mission that requires him to stay at Headquarters for the time being. He seems hesitant to leave Iris and asks Tulip and Hummingbird to accompany Iris and Sora to Crowley’s residence near the Brier and to keep her safe. They say they will. Parrot says a stiff goodbye to Iris. He seems like he’s going in for an awkward hug, but settles for a handshake instead. Iris shakes his hand and they go separate ways.

Before heading out of Crystal Heights, Iris takes her knife to a blacksmith and has it repaired. Then she, Sora, Tulip, and Hummingbird head out into South Spire.

Monday, March 23, 2026

The Cyuteemon Are Here! Claim Yours Today!



I have a special announcement today: Cyuteemon, my newest TTRPG, has been published!


Cyuteemon are adorable elemental animals that Trainers tame and form bonds with in a fantasy simulation called Funnveil. You might encounter such Cyuteemon as an Electic Squirrel, a Fire Walrus, or a Shadow Fox. There are 20 different animal species and 6 different elemental breeds, numbering 120 cute creatures to tame and collect!


You’ll need to spend time with your Cyuteemon both in and out of battle, giving them their favorite gifts and foods and exploring the land of Funnveil by their side. Bonding with your Cyuteemon will increase their three Stats: Might, Dexterity, and Wits. This game also features an XP currency system where you purchase new Skills and upgrade your Cyuteemon companion using XP earned in and out of combat. In this way, no two Cyuteemon that you raise will be exactly alike.


This game is for 1-3 players with a Game Master, or it can be played solo without a Game Master.

It’s geared towards a younger audience just starting to discover TTRPGs and so it features a roll-under system for solving tests and checks and resolving combat. I find this system is easy to learn but fun enough that veterans of TTRPGs can still find enjoyment in it.


That’s not to say this is an easy game; there is a lot of strategy here based around your Cyuteemon’s element. Every element has a weakness and exploiting those weaknesses can cause a lot of damage to your foes or to your Cyuteemon.


Cyuteemon features a beautiful cover illustration of two Cat Cyuteemon and a Rabbit Cyuteemon peeking out of the bushes. There is some interior art of Cyuteemon as well. All illustrations were done by the talented Taralabs who can be found on Fiverr here.


Cyuteemon is inspired by all of the creature-collecting games, both video games and TTRPGs, that came before it. I love creature-collecting games and have been playing them for as long as I could operate a Gameboy Color. This is a love letter to all of those games, and hopefully it finds its own place amongst those games, as well.


Cyuteemon is intended for audiences from ages 8 to 128 and I hope everyone finds a little something that they love about it!


Note: I just started a newsletter via Substack last week that will be released every Wednesday. You can find my Substack by my handle @sarahsoloadventures so please subscribe so you can keep up to date with all of my articles, projects, and new game releases!


My Love Versus All Of Time And Space Update



Hi everyone and welcome to my blog! Today I wanted to talk about a project I’m working on, an upcoming adult-oriented TTRPG I’ve named My Love Versus All Of Time And Space.


It will use stunning art by the amazing artist, Miguelangel Bastidas, who you can find here on Fiverr. The artwork features gorgeous Guardian Spirits that you, the player, can summon to fight for you and take action for you in the game. The illustrations of the Guardian Spirits are all inspired by pin-up art. They are sensual and seductive, making this game not appropriate for children, though there’s nothing NSFW inherently in the game.


The game’s focus is on romance, exploration, and action. The dice system is a roll-under system, my favorite kind of system as it is quick and easy for beginners to TTRPGs to grasp. There’s a bond system where you earn bond points with each of the Guardians you collect. There’s also a Twist system similar to my MMUGS games, though this is NOT a MMUGS game. The gameplay is closer to Colossus and my upcoming game, Cyuteemon.


Strategy is important in this game, as each Guardian has an elemental strength and weakness, and each weapon that the Guardians can wield have damage types that may be stronger against some enemies than others.


Journaling plays a strong role in this game. As you bond with your Guardians you should write out these special events. It’s not quite as journaling-heavy as my MMUGS games though, and you could probably get away with just writing out basic notes of each day of gameplay.


There are eight established Guardian Spirits who will receive illustrations and you can choose from; or, if none of these Guardians appeal to you, you are free to create your own Guardians using the Guardian Generator in the book’s Appendix. With the established Guardians, I’ve tried to make them as appealing towards as broad a variety of people as possible. There are two Guardians per element, and four elements: Fire, Water, Earth, and Wind. Each element has a male and a female Guardian illustration. I tried to include someone for everyone, from washboard abs to dad bods to voluptuous pin-up girls to modelesque. I see beauty in everyone, so I may not be the best judge of what’s universally attractive. Hopefully everyone who plays this game will have a little crush on at least one of the established Guardians. The image featured above is of the Fire Guardian Spirit, Rudrinia.


My Love Versus All Of Time And Space is still in development. The draft of its rules and lore has been written, but it needs more play-testing for balance, it needs a few more illustrations, a cover, and to be formatted into a publishing program. It’s still a few weeks out from being completed.


I’ve had a lot of fun play-testing it so far. This is my first foray into true romance in games. If you know me, you know I’m not naturally romantic, although I like the idea of romance. I really wanted to challenge myself with this game. Originally, it was intended to be completely NSFW, but I decided I liked the aesthetic of the pin-up art and sensuality of romance more than I liked the spicy aspect of romance.


Stay tuned for more updates on My Love Versus All Of Time And Space!



Note: I just started a newsletter via Substack last week that will be released every Wednesday. You can find my Substack by my handle @sarahsoloadventures so please subscribe so you can keep up to date with all of my articles, projects, and new game releases!


Sunday, March 22, 2026

Madeline Hale's Table Fables Series Review



Hi and welcome to my blog!


Madeline Hale creates some great system-neutral supplements for TTRPGs full of many amazing and useful tables. I’ve used her Table Fables series many times while playing solo. They are full of character generators, quests, events and encounters, world-building tables, and more. The ones I want to review today are available on Amazon and completely worth their purchase price. They are always on a table right next to me when I play solo TTRPGs and I would recommend them as inspiration to any Game Masters out there.



Table Fables


The tagline for the first Table Fables game says, “A collection of tables for the weary game master” and that couldn’t be more of an understatement. The book is thin but contains almost 80 pages full of tables. Whether you need an in-depth character generator, hostile encounters, noncombat encounters, random dreams, festivals, or items of both the magic and mundane variety this book has you covered.


I’ve used this book probably a hundred times just for the encounter tables and d100 potion tables alone. It’s a great entry book for anyone who likes collecting tables for their TTRPG games, and while it leans towards the fantasy genre, it is system-neutral and can be used with a countless variety of games.



Table Fables II The World-Builder’s Handbook


This was the introduction to Table Fables for me, and since I’ve received it, I have worn out the pages because I use it so much with my solo games. There are TONS of events and encounters for the wilderness and dungeons, and even for exploring settlements. You can generate your own kingdom, religions, and cults with this book. There are quests and even more items. There is a war generator and a planet generator, allowing for a wider variety of games that this book can work with over its predecessor. It’s slightly larger than the first Table Fables, with about 100 pages worth of tables on every page.


This has got to be my favorite supplement that I have ever used and I know I’ll continue to use it for games like Ironsworn, 5e solo, and to expand the gameplay of Four Against Darkness into an adventure game.



Table Fables Modern


Modern games are difficult to play because of the low variety of random tables available for the setting and because it’s such a broad category that it’s hard to find modern tables that fit your story. Table Fables Modern has you more than covered. A larger book than the other Table Fables, there’s around 180 pages worth of tables for the modern setting. The tables cover everything from cryptids to superheroes to gang and sports team generators and more. There are events and encounters for cities, wilderness, and even events that happen while you’re riding a bicycle. My favorite part of this book is all of the detailed landmarks. I love landmarks in solo games because they are generic settings full of potential for adventure. The game features an alien generator, wild plants, country generators, another war generator, and so much more. I can’t recommend this enough if you are playing in a modern setting.



Arcane Artifacts and Curious Curios


This supplement is different from the others. While the other books feature random tables, this particular book focuses on magical items. If you’re like me, you can never have too many spells or too many magical items in your games. This book is over 400 pages of interesting and unique system-neutral items you can add to your games. It features ten chapters that divide the book between different types of magical items from adventuring equipment to jewelry to weapons and more. The book is so huge I still haven’t read about all of the items. Usually when I need an idea for a magical item, I’ll use this book and open it to a random page and find something interesting right away. If you love new spells that can fit into any fantasy world and magical items that can be anything from mundane to extremely powerful, this is the book for you.



Those are four great supplements you can pick up today on Amazon. My copies are all worn out from abundant use. If you are interested in more of Madeline Hale’s work, you can visit her website at www.madelinehaleart.com


She has a few more books on Amazon that I haven’t bought yet, but I will eventually because after these four great books, I really trust just about anything she writes to be useful to me as a solo player and as a Game Master.


Side Note: I just started a newsletter via Substack last week that will be released every Wednesday. You can find my Substack by my handle @sarahsoloadventures so please subscribe so you can keep up to date with all of my articles, projects, and new game releases!


My Handmade Dolls



I wanted to shift gears today and talk a little about one of my favorite hobbies: sewing! Specifically, I love to handsew dolls.

I’ve been handsewing for nearly six years now. I’ve always had a love of dolls. I decided shortly after my son was born that I needed a hobby that kept me busy but still alert so I could keep an eye on my precocious, adventurous child. I had been making jewelry for a number of years, but with my son deciding that anything that could fit in his mouth was okay to eat, I had to put the beads and jewelry-making supplies away and figure something else out.


Dolls were a large part of my childhood, especially before I could read and write. Even as a young child I was inventing stories and characters using dolls as my actors. Each doll had his or her own personality and backstory. My favorite storyline that I used to play out was when my fashion dolls were in a war against my stuffed animals. My games were complex and full of drama even then.


I still like to collect dolls of all kinds. I love the Monster High dolls in particular, but I also enjoy Pokemon dolls and weighted stuffed animals.


My dolls have had an impact on my TTRPG career as well. I started making monster girl dolls a few years ago and they have been my most popular dolls to sell in my Etsy shop. I make Witches, Cyclops, Demons, Orcs, Banshees, Vampires, Aliens, and Zombies, all of which have been featured in my Monster Heroes and Brightnight Academy games.


Dollmaking is a relaxing hobby. I enjoy making them by hand; I don’t think I’d find the same kind of joy making them by sewing machine, but I plan to try someday. My dolls are made out of wool-blend felt with yarn hair and are completely hand-sewn.


I don’t just make monster girls; I’ve also made boy dolls, pirate dolls, bats, button-eyed dolls, mermaids, and some other creatures. 


I love collecting patterned felt and I like to give each doll I sew a unique, patterned outfit that describes their personality.


Some of my favorite doll artists are Gingermelon, DelilahIris, and Spyderthread.


You can find my handsewn dolls at https://luparisdolls.etsy.com


Colossus Part IV (Ironsworn: Starforged Rules)

  Hi and welcome to my blog! Today I have published Part IV of Colossus with Ironsworn: Starforged rules. The adventures of Iris and Sora co...