Hi everyone! I can’t believe it’s March already!
Time is flying by this year, but of course I said that last year, and the year
before that, and the year before that…
This month I have a TON of projects I’m working
on that are in varying stages of development and completion. I wanted to discuss
some of them with you today.
Brightnight Academy
Let’s talk about Brightnight Academy first,
since it’s closest to completion and I’ll likely have it published within the
week, if not just a little longer. Brightnight Academy is a MMUGS game that is set
in the Monster Heroes universe. You play as a bright-eyed monster student who
wants to become a Revenant, a mercenary who is a hero to monster-kind. In order
to become a Revenant, you must graduate after attending four years of schooling
at the prestigious Brightnight Academy. You will have classes, both mandatory
and elective, and you can join clubs, meet friends, attend field missions, and eventually
graduate and play as a Revenant, exploring the broader part of Notneth, the
land of monsters that the game is set in.
Why use MMUGS when Monster Heroes has its own
rules system? MMUGS is great for journaling and taking an experience one day at
a time. When I think of academy games, I think of a somewhat cozy atmosphere
where every day, even if you don’t do much of note that day, matters. MMUGS is
great for journaling, and so are academy games. MMUGS also has the
customization that makes creating your own monster and experiencing life in an adventurer’s
academy so much fun.
Also, MMUGS is easy to learn, and I wanted this
game to be accessible to a broader audience, including children and adults who
have never played a solo TTRPG before.
Brightnight Academy features gorgeous interior and
cover art. I know I’m not usually one to include a lot of artwork in my games,
but I felt with the monsters I had to truly represent what they look like, and
I found an amazing artist named Undead Puppet (Instagram: undeadpuppet.exe) who
helped me realize my vision for each individual monster ancestry. I had an equally
amazing artist work on the cover art named Flavia Mikaella who illustrated an
awesome slice-of-life scene for the cover of the game.
The artwork for this game has really taken it
to a place where I can recommend it to both children and adults equally, which
is not something I can normally do with my more violent and adult-oriented
games like Colossus Complete Edition and Rift Town MMUGS Edition.
I’m very excited to share Brightnight Academy
with you all. I’ve ALWAYS dreamed of making a school-based or academy-based game
but didn’t know where to start. This time, in making Brightnight Academy, I
started where I should have all along: Just at the beginning, and slowly
building it out bit by bit.
I’ll make another post about it when I publish
it on itchio and drivethrurpg.
My Love Versus All Of Time And Space
That’s an interesting title, isn’t it? This
game, My Love Versus All Of Time And Space, is my first foray into the romance
genre. It does NOT use the MMUGS system. The system it uses for combat and Stat
Checks is closer to Colossus Complete Edition, but with its own tweaks and rules.
I’ve learned a lot in the time I stopped
publishing games for a while last year. I’ve learned what systems I like and
what kind of rules I enjoy. I learned exactly what makes solo gaming so enjoyable
for me, and I learned that I CAN have fun in group play. Therefore, this game
is playable both in a group with a Game Master and as a solo game.
In My Love Versus All Of Time And Space, you
play as the first Summoner in the land of Rumantica in over 200 years. Rumantica
is in the middle of an invasion by Robots who are sucking out the planet’s life
force, causing all sorts of havoc and magical anomalies. Together, with
Guardian Spirits who you summon to fight for you, you will keep Rumantica safe.
The Guardian Spirits are quite attractive and
bonding with them is an important part of gameplay. I’m having art commissioned
for eight Guardian Spirits, all of them sensual and intriguing. You can also
generate your own Guardian Spirits if none of the ones provided are appealing
to you, but I plan for each Guardian Spirit to be appealing in their own way,
from sexy, curvaceous bombshells to handsome dad bods to muscular himbos to chubby
cuties and everything in between. I want everyone to have at least one Guardian
they can be attracted to and want to learn more about and bond with.
If you are dead set against romance, you don’t
technically need to romance anyone. Instead of upgrading your relationship to
its final stage (Lover), you can solidify your relationship with that Guardian
as a Best Friend instead and still receive the same benefits from the bond.
On the other hand, if you want to romance more
than one Guardian, that’s okay, too. All of the Guardians are pansexual and can
be romanced by any gender and are open to both polyamory and monogamy.
I wanted this to be a very open-minded game.
However, while its themes aren’t too racy or overtly sexual, the artwork of the
Guardians are very sensual and make this game inappropriate for younger
audiences. My Love Versus All Of Time And Space is for adults only.
The artwork, though not for everyone, is GORGEOUS.
Illustrated by the same incredible artist who made my covers for Rift Town
MMUGS and Mighty Marvelous, Miguelangel Bastidas, the Guardians are sexy and
brimming with personality. Their colors pop and I truly believe there’s a
character that anyone and everyone will find suits their tastes in attractiveness.
While the gameplay for My Love Versus All Of
Time And Space is similar to Colossus Complete Edition, it is heavily focused
on character and enemy Strengths and Weaknesses when it comes to weapon types
and elemental types. There are three weapon damage types: slashing, piercing,
and bludgeoning. And four elemental damage types: fire, water, earth, and wind.
Nearly every enemy in the game has a weakness and strength, and some have more
than one weakness and strength. The best strategy is to exploit those
weaknesses with the proper weapons and spells.
The game uses an XP currency system to purchase
Skills that upgrade your Guardians. I like this kind of upgrade system because
it makes gaining even small amounts of XP meaningful and allows the player to
control how their characters are enhanced and gives enhancing your character a
sort of strategy to it.
My Love Versus All Of Time And Space is still
in the drafting phase. The draft will likely be finished by the end of this
month and then I can start formatting it into a publishing program. I’ll keep
you updated on its progress as time goes on and work continues on it.
Cyuteemon
Simultaneous to working on My Love Versus All
Of Time And Space, an adult-oriented game, I’m working on a game made with young
players in mind called Cyuteemon (pronounced Cute-ee-mon).
Cyuteemon is a creature collecting and training
game for both children and adults and can be played solo or in a group with a
Game Master. It features a roll-under system where you roll a d20 and try to
roll at or under your Cyuteemon’s Stats to achieve your goal in or out of
combat.
Like My Love Versus All Of Time And Space,
elemental weaknesses and strengths play heavily into the strategy of this game.
Cyuteemon are animals (there are 20 different species available to catch) and
each animal has an elemental type from Electric, Shadow, Fire, Water, Earth,
and Air. That’s 6 elemental types for 20 different animal species, bringing the
number of combinations to 120 different Cyuteemon to potentially capture and
tame.
An animal’s elemental type affects how it looks
and plays. But the animal itself offers different bonuses depending on its
species. The different combinations of animals and elements make each Cyuteemon
special. As a solo player, you can control up to three Cyuteemon in and out of
battle at a time. If you’re playing in a group, you will only be controlling
one Cyuteemon at a time. You can capture however many Cyuteemon you want. Your
trainer character wears a technologically advanced watch called a Kewlwatch
that can transport Cyuteemon that you are not actively utilizing to a Nursery
where you pay for their upkeep weekly.
Your trainer also receives a base: a treehouse
in the center hex of the hex map you will make of your world in Cyuteemon. You
can upgrade your base with credits, the world’s currency. Upgrading your base
will give your Cyuteemon things to do outside of combat to entertain themselves
and temporarily increase their Stats.
You can challenge other Cyuteemon trainers to
one-on-one battles, explore your hex map, capture more Cyuteemon, delve into
dungeons, and defeat unique enemies known as Data Malfunctions. There’s a lot
to do in this game to keep players entertained. There’s also plenty of tables
for solo players to help move the story and the gameplay forward without a Game
Master.
I’m working on Cyuteemon at the same time as My
Love Versus All Of Time And Space because the games are kind of related yet
opposite to one another. Cyuteemon is a fun game where no one dies and focuses
on the bonds between trainers and their Cyuteemon as pals. My Love Versus All
Of Time And Space has similar gameplay but is adult-oriented and focuses on the
relationships between Summoners and their Guardians as lovers. Both feature strategies
that exploit strengths and weaknesses, especially elemental ones. Both are
about bonding with your summoned creature/Guardian, but one is made with
children in mind, and the other is aimed at adults.
Like My Love Versus All Of Time And Space,
Cyuteemon will feature some artwork of the various creatures you might run
into. Illustrations for Cyuteemon are currently in progress and are looking
totally adorable so far. I’ve gotten illustrations of an electric squirrel and
a shadow fox at the moment, and I couldn’t be happier with the direction the
artist is going with them.
Cyuteemon will continue to be in development throughout
March as I’m working on the draft version alongside My Love Versus All Of Time
And Space.
The Witches Of Ruth
The Witches Of Ruth is a continuation of the
story of Forever Witchy. It is set in the same land of Ruth, but with a new
coven of witches (or you can use your old one). The rule system is the same,
but the game features all of the additional potions and spells from Beldam’s
Bedlam. The special thing about The Witches Of Ruth is that it adds to the lore
of the world by introducing new enemies known as the Gorgons who must be
defeated and each have their own strengths and weaknesses.
It’s not groundbreaking, but not every game
needs to be. Playing Forever Witchy is some of the most fun I’ve had
playtesting my games. I wanted to bring more into that world.
The Witches Of Ruth also features tons of
tables to help the solo player navigate playing the game, and to help Game
Masters in group play to come up with ideas. I also added some journaling tips
to this edition.
In The Witches Of Ruth, just like in Forever
Witchy, if you are playing solo you create four witches in character creation
and if you are playing in a group each player just creates a single witch. There
are tons of spells and skills to learn, tons of potions to make, and lots to
explore.
If you liked Forever Witchy, The Witches Of
Ruth is just more of the lore and storyline for you to sink your teeth into. It’s
great for returning players but also features all of the rules from Forever
Witchy, so it’s appropriate for new players as well.
I’ve written the entire draft of The Witches Of
Ruth. All that’s left is to format it into a publishing program. It would be
safe to say that you can expect The Witches Of Ruth to be published on itchio
and drivethrurpg by the end of the month.
Other Projects
I have more projects than just these that I’ve
been working on sporadically. I have a novel I’m currently editing and then
plan to format as a PDF and then publish on drivethrufiction. The novel will be
released around the same time as its sister TTRPG that will be set in the same setting
as the novel and it will feature some of my most dynamic rules in any game I’ve
made yet. I’d like for the two to be released at the same time, as they are connected
by setting and storyline, but we’ll see which one gets done first.
A few years ago, I published a novella called
Bizarre. I plan to re-edit and re-publish that novella to drivethrufiction.
Bizarre is the prequel to Colossus and Colossus Complete Edition. It is about a
Scout of the wasteland named Cryer Baron who follows a talking serpent to a
great tower beyond a nameless mountain. His goal is to reach the top of the
tower, and he encounters strange inhabitants along the way who each have their
own agendas.
I originally wrote Bizarre in a week for my
father for Father’s Day. Over the years I’ve expanded it and edited it. I
published it on smashwords a while ago, but I’m preparing to re-publish it on
drivethrufiction where it will be more easily accessible to players of the
Colossus games.
I’ll keep you all updated on its progress.
I’m also working on a children’s book called My
Little Superhero. It’s going to be quite short but full of heart and emotion
and stunningly gorgeous watercolor artwork. It’s my first children’s book so I’m
very excited to be working on it. I’m learning as I go, so it might take a
while to publish, but I’ll keep you all updated on how it’s going.
I’m also making notes for Monster Heroes
Complete Edition. It will feature the core Monster Heroes game plus all of the
supplements, new tables, and more tips for playing solo and in a group with a
Game Master. I’d like to add a few adventures to it as well, but we’ll see.
I’m developing a concept for a supplement for Brightnight
Academy that will feature sample NPCs, including some examples of Archenemies. I
have plans to commission artwork for it. It’s still just a concept, though.
I have more games that I’ve developed notes for
but aren’t quite where I need them to be conceptually yet. I’ve got tons of
ideas, some that have more details to them than others, but all of them I’m
excited for. A zombie survival game, more MMUGS games in unique settings,
supplements for Mighty Marvelous…the list goes on. But I’m trying to pace
myself and work on only a few things at a time for now.
Anyway, I hope this has excited you for the
future of Sarah Solo TTRPGs and novels! I know I’m excited about all of these
upcoming projects and I’ll keep you all informed as I make progress on them.
One last thing: I have a Q and A on April 4th
with Randomworlds on discord. It’s set for 1-3 pm Eastern Time. I hope you’ll
be there to see me answer questions about Colossus Complete Edition!
And if YOU ever have questions for me, feel free
to ask in the comments on itchio or on my blog. I check them regularly.

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