Hi everyone and welcome to my blog! I’ve played
a lot of solo games, and I’ve certainly gravitated towards some more than
others. One of my favorite RPGs that I’ve ever played is Kal-Arath by Castle Grief,
and I wanted to honor it in some way by writing a review of it, a sort of thank
you of sorts for all the fun I’ve had with it.
Kal-Arath is set in a sword and sorcery world.
Think Conan the Barbarian, though if I’m honest, I like Kal-Arath’s setting
just a little better. While in the subsequent years since releasing Kal-Arath
Castle Grief has published zines to expand Kal-Arath’s world, the details of
the world of Kal-Arath are largely up to you. Overland travel is accomplished
by designing a hex map. If you know me, I love hex maps. Creating the setting
of a game is half the fun of playing the actual game for me.
Hex map travel is very detailed. You roll for
the weather, which is affected by the season you are in, you roll to see if you
Get Lost, you roll to forage, and you roll for Points Of Interests and encounters
with both hostile and non-hostile NPCs.
I love that I never know what I’ll encounter
each day of travel in Kal-Arath. It’s been an inspiration to my own TTRPG games
I’ve published that make use of hex maps.
Dungeons are just as fun to generate. You
create a pool of d6’s (d6’s are the primary die size for this game, making all
rolls super convenient) and each d6 represents an area of the dungeon you will
enter. For a large area, Castle Grief recommends 7d6. That seems like a lot,
though you could just roll your d6 seven times instead of using seven d6’s at
once.
Anyway, you roll the d6’s onto a piece of paper,
letting them fall where they may, with the position of the dice to each other
representing the layout of the dungeon areas. Whatever value you rolled for
your dice determines what you will encounter in that area. It could be empty, a
trap, an enemy, an NPC, treasure, or a special room/Boss.
Dungeons are just so enjoyable to generate this
way. In my limited experience when I first started playing Kal-Arath, I had
never seen a dungeon generation system like this before, and it just seemed so brilliant
and quick.
And of course Kal-Arath provides tables to
specify what kind of traps or foes or treasures you encounter in the dungeon.
While the Bestiary isn’t the biggest collection
of foes I’ve ever seen, it’s certainly big enough for solo games and the enemies
in this game are no joke. I kind of made it easy on myself as I chose to go the
Four Against Darkness route and make four characters to roleplay as in Kal-Arath
rather than just one. Even so, I encountered some foes that nearly wiped out my
party.
Fortunately, character generation is quick and
easy if your character happens to, you know, die a gory and violent death by a
pack of Raptor Lizards. You start by putting four points into five stats that
represent Strength, Toughness, Agility, Intelligence, and Presence. All of
these stats are really useful when playing solo, so deciding what to focus on
and what to neglect is deeply strategic and allows you to create a truly unique
character each time.
There are Skills you can learn and lots of
magic, though magic is always a risk in the world of Kal-Arath. You make pacts
with demons to utilize magic, and this can cause significant harm to your
character if the spell you cast ends up failing.
Combat is simple. Attacking and defending is
done in a player-facing way, using 2d6+Strength vs 8 to succeed with a melee
attack. You use Agility instead for missile attacks, and Intelligence instead
for spellcasting.
On the opponent’s turn in combat, you roll
2d6+Agility to dodge.
There’s a little more to combat than that, but
I don’t want to give too much away. Just let me say combat is fun, risky, and
exciting.
There are tons of tables to roll on which is
always a good thing if you’re playing solo. I love the tables in Kal-Arath and
have used them to play with in other games.
If you’re interested in Kal-Arath by Castle
Grief, you can find it on itchio here and on drivethrurpg here. I also highly recommend
getting any supplements you can find for it. It’s already a great game with
just this one book, but the supplements and zines for it just make an amazing
game even better with more tables and enemies and city generation.
I hope you enjoyed this review! Don’t forget to
subscribe to my Substack @sarahsoloadventures for the weekly newsletter that is
released every Wednesday!

No comments:
Post a Comment