Hi and welcome back to my blog! Today I wanted to review one of my favorite TTRPGs: Perils & Princesses. Specifically, I wanted to review how it plays solo.
Perils & Princesses is written, illustrated, and designed
by Ryan Lynch, and wow does he do a great job with the artwork. Immediately
upon looking at the front cover, you get the total vibe of the game: Adventuring
princesses in a slightly dark fantasy, fairytale world. The artwork is pretty consistent
and original throughout, although there are what appear to be a few stock
images here and there. For the most part, though, this vibe is present
throughout the whole book. And while the book may be small, it is beautiful to
look at and inspiring to flip through thanks to the wonderful illustrations. As
a bonus, on the inside of the front cover are the quick start rules. This helps
you easily keep track of information without having to flip through the whole
book. The book itself is organized really well, especially compared to
something like Four Against Darkness.
Now while the game is called Perils & Princesses, you are
free to play whatever gender you choose. The word “princess” is mostly used as
a title or even an adjective. In a funny moment, Lynch even compares the
actions of Luke Skywalker as princess-y. It really drives home that you don’t
have to be a posh, Snow White-esque princess to play this game.
The game comes loaded with eight classes based off of
classic princess personality traits and powers. The classes are called Gifts
and one example of a Gift is the Wild Heart, someone who can speak with animals
and at level four, even transform into one of them. Each level you gain nets
you one new skill, and the skills are pretty awesome and useful no matter what
kind of game you are playing. If you are more of a combat person, the Gift of
Elemental Connection where you can blast enemies with the elements might be more
for you. If you are playing a charisma-savvy character, you might want to try having
an Enchanting Voice. There’s really a good class for you no matter your
playstyle.
It is a bit of a bummer that you can only level up to Level
Four, but I also understand that it’s for balancing reasons. Once you reach Level
Four, you advance your character more by finding magical items. I made my own
list of magical items for my game and only took a few from the book. They were
really easy to make and to connect to the game world.
Speaking of magic, in this game magic works by using Gift
Dice. You gain one Gift Dice per level, so at Level Two you have two Gift Dice,
and so on. You can determine how many Gift Dice you want to use against an enemy.
For example, if you are casting Fireball, and you’re Level Two and want to use
both of your Gift Dice, you roll two d6’s and take the sum of the dice as the
damage. If you roll a 1-3 on a Gift Dice, you can save it for later, but if you
roll a 4-6 on a Gift Dice you lose it until you rest again. It’s an interesting
way for magic to work. It took me some time to get used to it, but now I love
it and have even converted it into my game that I’m working on, Colossus.
Combat is an important part of Perils & Princesses,
believe it or not. Yes, these princesses can fight and come with loads of
weapon choices from umbrellas to greataxes. The bestiary is not too large, but
it’s large enough for a campaign. I find it easy to make my own monsters and
enemies. If you are having trouble doing so, it provides a monster generator in
the book.
You have three core stats: Resolve, Grace, and Wits. You use
Wits for combat order, Grace for dodging, and Resolve for melee attacks. When
doing a Virtue Test, or a check, you always roll your stat or under to succeed.
20 always fails and 1 always succeeds.
There are also things called Heart Dice that I didn’t really
use with my game because I was playing solo, but it’s basically where you get a
free reaction in combat to help out a friend with a roll and you roll what’s
called a Heart Dice. I’d have to play in a group to really get a feel for it.
That’s the basic premise of the game’s mechanics. The book
also comes with advice for adventuring and it even comes with a starting
adventure. I didn’t play the starting adventure but it looked really simple for
someone new to the game.
Speaking of which, this game is incredibly easy to learn and
would be great for kids as well as adults who love fairytales.
Playing solo was an absolute blast, even after I hit fourth
level. I wrote over a hundred pages in a notebook chronicling the adventures of
Princesses Robin, Elwin, Kit, and Fern. I decided to make a four-person party
instead of a one-person party because the game is recommended for 1-5 players
plus a GM and I assumed four would be a good number to keep the encounters
balanced. And I was right. If you are playing solo do yourself a favor and take
control of four characters. They’re really easy to manage, there’s not that
much accountant-work to deal with in this game even if you play solo.
I played in a sandbox way with my own custom maps and events
and monsters and magical items. It’s recommended in the book to make it a hexcrawl,
but I didn’t do that. When I wanted to travel from one destination to another I
just looked at my map, made a quick guess how many days that would take, and
then set off on my journey. But now that it’s in hindsight, I would like to try
it again as a hexcrawl. Maybe someday.
It's highly recommended you make your own world and lore to
increase the length of the game, unless you only want to play a few sessions,
then I recommend starting out at level two so you start out with more skills.
There is an adventure book out for it called Sweet Revenge.
I have it but haven’t played through it, but you can bet I rummaged through it
for magical items and spells. There’s also currently another supplement for it
on Kickstarter called the Night Market. I plan to back it soon. More Perils
& Princesses is always a good thing.
Do I recommend this game? Yes, yes, yes! It’s so much fun
and easy to learn. It’s a little OSR with certain rules like equipment limits
and such. It’s perfect for a small campaign unless you have enough imagination
to make a world out of it, and then it’s fun for multiple campaigns. Soon I’ll
be posting excerpts from my Perils & Princesses game here on the blog so
stay tuned!
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