Sunday, March 29, 2026

Actual Play Of Mighty Marvelous Part II

 


Hi everyone and welcome to my blog! Before we get into the actual play, I just want to take a moment and thank everyone for their support of my last Mighty Marvelous Actual Play. Your support has made Mighty Marvelous a Copper Best Seller on drivethrurpg, which is an awesome accomplishment for a budding TTRPG writer like myself.

I hope you all find this part of Glamour Girl’s adventures exciting. I was honest with the dice rolls and not everything turned out how I was hoping it would. The story totally went in another direction than I was expecting! But that’s the fun of playing TTRPGs, isn’t it?

If you want to give Mighty Marvelous a chance at your table, you can purchase it on itchio here and on drivethrurpg here.

And if you're interested in starting the story from the beginning, the first Actual Play of Mighty Marvelous is here.

And now, on to Part II of the Adventures of Glamour Girl!

 

Part II

Glamour Girl spends a few days in downtime, relaxing at home and at the coffee shop. She spends her nights singing in lounges and gets more tips than usual. As she patrols the city of Lukeville after her few days of rest, she runs into Spectre. Spectre is another superhero. In fact, he is the most popular superhero in the twin cities of Lancelot and Lukeville. Glamour Girl knows him well. As far as the newspapers are concerned, they are rivals who compete to protect the twin cities. But in reality, they are actually close friends.

Glamour Girl asks Spectre if he needs help with anything. Spectre says he is investigating the disappearance of a notable politician on the rise in Lukeville and suspects the Toxic Kiss has something to do with it. The Toxic Kiss is a villain whose very touch is poisonous. She is also skilled in martial arts and with various weapons.

Glamour Girl offers to help him look for the Toxic Kiss, but Spectre turns her down. He says he can handle it on his own and Glamour Girl’s time is better spent patrolling the streets and helping citizens. Glamour Girl is a little angry about this but decides to continue her patrol of Lukeville. She and Spectre part ways.

As Glamour Girl navigates the streets of Lukeville, on the watch for trouble, she runs into another superhero, Dragonfly. Dragonfly can fly just like Glamour Girl and the two almost fly into each other. Glamour Girl asks Dragonfly why she is in such a hurry. Dragonfly explains that she is delivering experimental medicine in a cooler to a hospital. It’s urgent that she gets there before the medicine gets too warm. Glamour Girl lets her pass, thinking Dragonfly is always in such a hurry.

As she flies over a salon, she notices a small child no older than eight-years-old wandering around on his own. She flies down and talks to the child to see if he is all right. The child is crying and has been wandering around lost for hours.

Glamour Girl offers to fly him to where he last saw his parents. The child becomes excited and nods eagerly. She flies him to a parking garage nearby where he last saw his parents. A worried couple is frantically running around the garage until they see Glamour Girl with their son. They embrace their son and thank Glamour Girl. Glamour Girl says it was no problem and flies off to continue her patrol.

She sees people running from inside a building into the street and stops. A second later three rotting zombies emerge from the doorways. She shoots a beam of energy out of her hands at a zombie but it dodges with surprising dexterity. It lashes out at her, but she moves backwards just in time. She tries another energy beam at the zombie. This time she not only misses, but the zombie tackles her and rakes its claws across her flesh. The smell of blood stirs up the other zombies and they all turn their attention from the crowd running around in the street to Glamour Girl. Glamour Girl tries to shove the zombie off her with all of her strength. She succeeds and sends the zombie flying at the building. It’s fleshy body squishes against the wall and it falls to the ground, deader than before. There are now two zombies left.

Glamour Girl flies to her feet and prepares as a zombie lunges at her. Despite her best efforts to stop the zombie, it bites her, drawing a little more blood. She shoves the zombie off with all of her strength like she did with the last one and this one goes flying into a car and falls to the ground, unmoving. There is now one zombie left.

This zombie also lunges at her, mouth agape. She jumps backward and the zombie falls on the ground. She braces herself for the grossness of what she is about to do and then squishes the zombie’s head with her boot. This zombie is now deceased, as well.

The crowd around her cheers but she is more concerned with where the zombies came from. She knows of one villain who can raise the dead: The Necromancer.

She has fought the Necromancer before and knows where her lair is. She wastes no time in heading in that direction, despite her injuries.

As she journeys across the city to the old cemetery, the Necromancer’s lair, she reflects back on her first encounter with the Necromancer. The Necromancer had killed a beloved superhero of the city of Lancelot and had revived his corpse as a zombie under her control. Glamour Girl had teamed up with Spectre to take down their old friend. The Necromancer got away that day, but was caught a few days later. Somehow, she escaped the sanitarium she had been sent to and has been on the run ever since.

After a while Glamour Girl arrives at the cemetery and finds a hollow grave that has stairs leading down into the earth. This is the Necromancer’s secret lair.  It had been buried after her first capture, but it appears she had dug it back out after she escaped the sanitarium.

In the first room is a trap; poisoned arrows shoot out of slits in the walls. Glamour Girl dodges all of the arrows and enters the next area. In the next area there are four zombies. They react aggressively as soon as they spot Glamour Girl. They all lunge at her at the same time and she is injured. She pushes them all off with her super strength. The zombies fly backwards but all of them land on their feet by some cruel luck. She shoots an energy beam at one and burns a hole through its chest. It falls limply to the floor. There are three zombies left.

She shoots another energy beam and takes a second one out. There are now two zombies left.

The next time she shoots an energy beam at a zombie, it quickly dodges it. It lunges at her but she moves out of the way in time. She shoots another energy beam at this zombie and it hits its mark, demolishing the zombie. Now there is just one zombie left. She punches it in the head as hard as she can just as it lunges at her and sends the zombie spinning into the wall. She has defeated all of the zombies.

She moves into the next area. It is an empty chamber room and she rests here a while and tends to her wounds from earlier in the day. She then continues into the next area.

In this area is another trap. Bats that have been trained by the Necromancer to attack fly at Glamour Girl’s face. She shoots an energy beam at them and destroys the bats, avoiding the trap. She enters another empty area. In the next room she can hear the Necromancer chanting a spell. She hurries into the final chamber.

In this room the Necromancer is reading from a tome and raising a zombie to un-life. Glamour Girl quickly shoots an energy beam at her but the Necromancer sees her in time to move. The zombie comes to life a moment later.

The Necromancer blasts a dark spell at Glamour Girl that hits her hard and sends her spiraling into the wall. Glamour Girl, despite being dizzy, rises to her feet and shoots an energy beam at the Necromancer, but hits the zombie instead and fries it. Now that the zombie minion is gone, it is just Glamour Girl and the Necromancer.

The Necromancer shoots another dark spell at Glamour Girl, but Glamour Girl’s head has cleared by now and she moves out of the way and runs towards the Necromancer. She lunges at the Necromancer, who does a spin out of the way of the attack. The Necromancer casts another dark spell and hits Glamour Girl square in the chest, sending her flying backwards and knocking her unconscious.

When she comes to, she sees Spectre standing over her. He tells her he captured the Necromancer and she is on her way back to the sanitarium.

Glamour Girl is embarrassed at having to be saved, especially by Spectre, but she is still grateful. She thanks him.

The next day the newspapers say, “Superhero Saved By Superhero? Spectre To The Rescue”. Glamour Girl rips up her own copy of the newspaper and throws it away in her apartment’s dumpster.

She makes a decision then and there that her new Mission will be to find the Toxic Kiss before Spectre does.

 

 

That’s it for Part II of Glamour Girl’s adventures. I’ll post a Part III soon. I hope you enjoyed it! If you did, consider making your own Actual Plays of Mighty Marvelous or any of the other MMUGS games. I would love a link to them to read them!

Also, consider subscribing to my Substack for my weekly newsletter here for updates on my upcoming games, new reviews, and new articles. It’s released every Wednesday.

Thank you all again for your support!

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Actual Play Of Mighty Marvelous Part II

  Hi everyone and welcome to my blog! Before we get into the actual play, I just want to take a moment and thank everyone for their support ...