Hi everyone and welcome to my blog! Before we get into the
actual play, I just want to take a moment and thank everyone for their support
of my last Mighty Marvelous Actual Play. Your support has made Mighty Marvelous
a Copper Best Seller on drivethrurpg, which is an awesome accomplishment for a
budding TTRPG writer like myself.
I hope you all find this part of Glamour Girl’s adventures
exciting. I was honest with the dice rolls and not everything turned out how I was
hoping it would. The story totally went in another direction than I was
expecting! But that’s the fun of playing TTRPGs, isn’t it?
If you want to give Mighty Marvelous a chance at your table,
you can purchase it on itchio here and on drivethrurpg here.
And if you're interested in starting the story from the beginning, the first Actual Play of Mighty Marvelous is here.
And now, on to Part II of the Adventures of Glamour Girl!
Part II
Glamour Girl spends a few days in downtime, relaxing at home
and at the coffee shop. She spends her nights singing in lounges and gets more
tips than usual. As she patrols the city of Lukeville after her few days of
rest, she runs into Spectre. Spectre is another superhero. In fact, he is the
most popular superhero in the twin cities of Lancelot and Lukeville. Glamour
Girl knows him well. As far as the newspapers are concerned, they are rivals
who compete to protect the twin cities. But in reality, they are actually close
friends.
Glamour Girl asks Spectre if he needs help with anything.
Spectre says he is investigating the disappearance of a notable politician on
the rise in Lukeville and suspects the Toxic Kiss has something to do with it.
The Toxic Kiss is a villain whose very touch is poisonous. She is also skilled
in martial arts and with various weapons.
Glamour Girl offers to help him look for the Toxic Kiss, but
Spectre turns her down. He says he can handle it on his own and Glamour Girl’s
time is better spent patrolling the streets and helping citizens. Glamour Girl
is a little angry about this but decides to continue her patrol of Lukeville.
She and Spectre part ways.
As Glamour Girl navigates the streets of Lukeville, on the
watch for trouble, she runs into another superhero, Dragonfly. Dragonfly can
fly just like Glamour Girl and the two almost fly into each other. Glamour Girl
asks Dragonfly why she is in such a hurry. Dragonfly explains that she is
delivering experimental medicine in a cooler to a hospital. It’s urgent that
she gets there before the medicine gets too warm. Glamour Girl lets her pass,
thinking Dragonfly is always in such a hurry.
As she flies over a salon, she notices a small child no
older than eight-years-old wandering around on his own. She flies down and
talks to the child to see if he is all right. The child is crying and has been
wandering around lost for hours.
Glamour Girl offers to fly him to where he last saw his
parents. The child becomes excited and nods eagerly. She flies him to a parking
garage nearby where he last saw his parents. A worried couple is frantically
running around the garage until they see Glamour Girl with their son. They
embrace their son and thank Glamour Girl. Glamour Girl says it was no problem
and flies off to continue her patrol.
She sees people running from inside a building into the
street and stops. A second later three rotting zombies emerge from the
doorways. She shoots a beam of energy out of her hands at a zombie but it
dodges with surprising dexterity. It lashes out at her, but she moves backwards
just in time. She tries another energy beam at the zombie. This time she not
only misses, but the zombie tackles her and rakes its claws across her flesh.
The smell of blood stirs up the other zombies and they all turn their attention
from the crowd running around in the street to Glamour Girl. Glamour Girl tries
to shove the zombie off her with all of her strength. She succeeds and sends
the zombie flying at the building. It’s fleshy body squishes against the wall
and it falls to the ground, deader than before. There are now two zombies left.
Glamour Girl flies to her feet and prepares as a zombie
lunges at her. Despite her best efforts to stop the zombie, it bites her,
drawing a little more blood. She shoves the zombie off with all of her strength
like she did with the last one and this one goes flying into a car and falls to
the ground, unmoving. There is now one zombie left.
This zombie also lunges at her, mouth agape. She jumps
backward and the zombie falls on the ground. She braces herself for the
grossness of what she is about to do and then squishes the zombie’s head with
her boot. This zombie is now deceased, as well.
The crowd around her cheers but she is more concerned with
where the zombies came from. She knows of one villain who can raise the dead:
The Necromancer.
She has fought the Necromancer before and knows where her
lair is. She wastes no time in heading in that direction, despite her injuries.
As she journeys across the city to the old cemetery, the
Necromancer’s lair, she reflects back on her first encounter with the
Necromancer. The Necromancer had killed a beloved superhero of the city of
Lancelot and had revived his corpse as a zombie under her control. Glamour Girl
had teamed up with Spectre to take down their old friend. The Necromancer got
away that day, but was caught a few days later. Somehow, she escaped the
sanitarium she had been sent to and has been on the run ever since.
After a while Glamour Girl arrives at the cemetery and finds
a hollow grave that has stairs leading down into the earth. This is the
Necromancer’s secret lair. It had been
buried after her first capture, but it appears she had dug it back out after
she escaped the sanitarium.
In the first room is a trap; poisoned arrows shoot out of
slits in the walls. Glamour Girl dodges all of the arrows and enters the next
area. In the next area there are four zombies. They react aggressively as soon
as they spot Glamour Girl. They all lunge at her at the same time and she is
injured. She pushes them all off with her super strength. The zombies fly
backwards but all of them land on their feet by some cruel luck. She shoots an
energy beam at one and burns a hole through its chest. It falls limply to the
floor. There are three zombies left.
She shoots another energy beam and takes a second one out.
There are now two zombies left.
The next time she shoots an energy beam at a zombie, it
quickly dodges it. It lunges at her but she moves out of the way in time. She
shoots another energy beam at this zombie and it hits its mark, demolishing the
zombie. Now there is just one zombie left. She punches it in the head as hard
as she can just as it lunges at her and sends the zombie spinning into the
wall. She has defeated all of the zombies.
She moves into the next area. It is an empty chamber room
and she rests here a while and tends to her wounds from earlier in the day. She
then continues into the next area.
In this area is another trap. Bats that have been trained by
the Necromancer to attack fly at Glamour Girl’s face. She shoots an energy beam
at them and destroys the bats, avoiding the trap. She enters another empty
area. In the next room she can hear the Necromancer chanting a spell. She
hurries into the final chamber.
In this room the Necromancer is reading from a tome and
raising a zombie to un-life. Glamour Girl quickly shoots an energy beam at her
but the Necromancer sees her in time to move. The zombie comes to life a moment
later.
The Necromancer blasts a dark spell at Glamour Girl that
hits her hard and sends her spiraling into the wall. Glamour Girl, despite
being dizzy, rises to her feet and shoots an energy beam at the Necromancer,
but hits the zombie instead and fries it. Now that the zombie minion is gone,
it is just Glamour Girl and the Necromancer.
The Necromancer shoots another dark spell at Glamour Girl,
but Glamour Girl’s head has cleared by now and she moves out of the way and
runs towards the Necromancer. She lunges at the Necromancer, who does a spin
out of the way of the attack. The Necromancer casts another dark spell and hits
Glamour Girl square in the chest, sending her flying backwards and knocking her
unconscious.
When she comes to, she sees Spectre standing over her. He tells
her he captured the Necromancer and she is on her way back to the sanitarium.
Glamour Girl is embarrassed at having to be saved,
especially by Spectre, but she is still grateful. She thanks him.
The next day the newspapers say, “Superhero Saved By
Superhero? Spectre To The Rescue”. Glamour Girl rips up her own copy of the
newspaper and throws it away in her apartment’s dumpster.
She makes a decision then and there that her new Mission
will be to find the Toxic Kiss before Spectre does.
That’s it for Part II of Glamour Girl’s adventures. I’ll
post a Part III soon. I hope you enjoyed it! If you did, consider making your own
Actual Plays of Mighty Marvelous or any of the other MMUGS games. I would love
a link to them to read them!
Also, consider subscribing to my Substack for my weekly
newsletter here for updates on my upcoming games, new reviews, and new
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Thank you all again for your support!

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