Hi everyone! Today I want to talk a little
about Mork Borg the game, but not in too much detail. That’s for another
article. The main point of this article is to talk about a supplement that I
enjoy for it by Dungeon Pop. It’s called “Paths Of Power d44 Classic Classes
For Mork Borg” and I’ve taken a picture of my lovely copy that I got from supporting
it on Kickstarter and posted it at the top of the article for anyone who is
curious about what it looks like.
Let me get this out of the way about Mork Borg:
I love it. It’s fun, it’s tough, it’s mean-spirited, but it’s got a sense of
humor about it too. What I really like most about it are its rules, which I
could literally take from the base game and apply to ANY world I’ve created and
it’ll fit right in…with one caveat: the classes.
Now let me get THIS out of the way: I don’t
like Mork Borg’s classes very much. They are part of that mean-spirit and sense
of humor I was talking about, but in play, I just don’t use them. I make my own
characters and kind of Frankenstein my own classes from the classes available
in the base book or in other supplements.
Or I should say that I did do that, until I received
my copy of Paths Of Power d44 Classic Classes For Mork Borg.
There are 16 classes in this supplement, all based
around fantasy archetypes. You have the Sorcerer, the Templar, the Druid…you
get it. The art for the game is eye-catching, and I found it to be tame
compared to some Mork Borg supplements, and I mean that as a compliment. I
think most of the art is beautiful to look at and it really gets across the
chaotic element of Mork Borg and Mork Borg adjacent game worlds. I love the
bold yellow and pink fonts against the black paper, and I love the surprising yellow
and pink pages that will pop up after I turn a few black pages. The layout is
creative and assertive, and it earns its place as a Mork Borg supplement,
although, like I said, I actually found this one a little easier to navigate
than some other Mork Borg supplements.
My favorite class is the Necromancer, who
becomes more like the dead he/she commands over time. It’s an interesting
concept to me that affects more than just storylines, it affects gameplay as
well. Whenever you use an Omen, there’s a 1 out of 10 chance you move one step
down on a table full of new disadvantages and immunities and modifiers for your
character that will change how you play.
All classes are just as well thought out. And I
love the additional rules, or optional rules, for your Mork Borg games, that
add stuff like status effects. It also adds a rule that you don’t die at 0 Hit
Points, you just become Broken. There’s a few more, but I would like you to get
the book if you’re interested in this kind of thing, and discover those
yourself because this book has much more than just classes, although its
brimming with classes and could have gotten away with being an awesome
supplement of just that. This book went the extra mile.
This book introduces you to 20 Paths of Power. That’s
20 magic disciplines. And each of these 20 disciplines has 12 spells. They are
awesome. I am not great at magic creation on my own, so having access to these
many spells for my Mork Borg and Mork Borg adjacent games is a huge boon to me.
From what I’ve seen, none are redundant. Each spell brings something interesting
to the table. This could have been a separate, albeit smaller, supplement on
its own but to have it bundled with all of these new classes and optional rules
that make the game more interesting just seals the deal on this being my
favorite Mork Borg supplement.
I can’t imagine the amount of work it took to
make each class so unique and inspired and each spell matter the way Dungeon Pop
did. If you have the opportunity to get a physical copy of this book, I highly
recommend it. If you can only get the PDF, I still highly recommend it. It’s a
beautiful book to have added to your Mork Borg collection.
This book made me want to play Mork Borg all
over again and actually use classes! When I’ve played as these classes, they
just felt wonderful and like they make the game even more unique. Side note: I
use four characters when I play solo, so I stand a chance of possibly not dying
horribly in the first five minutes of gameplay. Playing as four characters at a
time also gave me a chance to try out more of the classes presented in this
book. I still have 12 more classes to try out! I can tell already I’m going to
have fun with them, just by reading each class’s page in the book.
This was a great impulse backing on Kickstarter
and that tells me I should follow my gut more when I see interesting
Kickstarters in the future.
You can follow Dungeon Pop on itchio here. I’m
not sure when they’ll be releasing the Paths of Power d44 Classic Classes for
Mork Borg on drivethrurpg or itchio, but the Kickstarter page and Backerkit
page are still up. I would be on the lookout for this, maybe by following Dungeon
Pop on itchio, for when this becomes available. I feel very lucky I was able to
snag a physical copy and use it already. Trust me, as a Mork Borg fan that was
disillusioned on using classes, this has changed everything for me about Mork
Borg and it’s worth getting.
Thanks for checking out my review! I have a
Newsletter on Substack that goes out every Wednesday and would love if you’d
subscribe so you can keep up with all of my reviews, articles, and upcoming
projects! You can subscribe to my Substack here!

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