Hi everyone! On Wednesday, I did something spectacular: I
published my second solo TTRPG! After years of hard work for the lore of this
world, I finally published Goliath in some form! And it’s in my favorite form,
as a solo TTRPG!
In Goliath, you start off as a student at the illustrious
fighting school, Darkday Academy, where you will attend class, go on
clandestine missions for the headmaster, and make friends. At Level 5 you
graduate the academy and become a Warven, a kind of mercenary, and the game
opens up into a sandbox where you can explore anywhere, join guilds, find
patrons, and even fall in love!
The level cap is 20 so you have 15 levels of explorations
and sidequest goodness to play through.
The combat system is based on Four Against Darkness. I
received permission from the creator to use his combat system in my game. It’s
one of the things about Goliath I’m most excited about!
Let’s go through some of the different systems of the game.
In the academy, you attend class five days a week. Each
class teaches a different Skill. The Skill may be halving fire damage or robbing
bandits or more. If you don’t attend the classes enough to learn the skills you
want in time for graduation, never fear! You can buy Skill Books as an adult to
learn the same skills.
In the academy, you go on clandestine missions for the
headmaster on the weekends. This is how you will gain XP and level up. There
are a list of missions available in the rule book, or you can make your own. As
an adult, you will go on missions for random people from random events,
patrons, and guilds. The reward for completing these missions will be XP and
whatever you deem narratively appropriate.
You can also raise a pet in this game. There are sixteen
pets to choose from, from glowing geckos to big bears. Some of these, like horses,
camels, and giant spiders, are mounts that help you get to locations a day
faster. Others serve smaller uses, like rats can unlock tumblers or cats can catch
Rations for you to eat. There is a training system that goes up to three bond
levels.
Speaking of bonds, there are over 25 characters for you to
befriend and possibly even fall in love with. You grow up with your friends at
the academy and when you graduate, so do they. There are also mercenary allies
you can recruit once you’re an adult.
Dungeon generation is as simple as rolling on a few tables.
Alternatively, you can use your favorite geomorphs, like the ones that can be
found in Ker Nethalas or Four Against Darkness. Either way, you draw the
dungeon room by room. There is a search table and an event table for dungeons.
There are about 60 items you can collect, not counting all
of the Special Weapons and Armors. These are divided in the categories common,
uncommon, and rare and are placed on the treasure table when you defeat enemies.
Everything from Teleport Stones to Elemental Gems that summon elementals to Magic
Candy can be found after defeating enemies.
There’s a lot of lore in this game. 59 pages worth of characters
and information before you get around to creating your character. But the lore
is important! Knowing about the tribes will help you when you create and
roleplay as your character.
Those are just a quick overview of some of the systems in
the game. If you would like to play it, you can find it for free on itch.io and
possibly soon on Drivethrurpg. I’ll keep you updated about the latter.
Hello, I did a quick read and I like it, though I'm not really clear how combat works, as I see no target numbers or amount of damage done. Perhaps a little combat encounter to show how it works would help. So far I know a 1 is a fumble and dice can explode.
ReplyDeleteAlso, in Page 107, I'm thinking the U intersection should be a Y intersection.
The number you are trying to roll at or higher is the enemy's Level.
ReplyDeleteUp until level 5, you roll a d6, then up til level 10 you roll a d8, then up til level 15 you roll a d10 and up til level 20 you roll a d12. Certain weapons can affect how much you hit for, such as a heavy weapon like a Warhammer or two-handed sword adding +1 to damage.
For example, say you are fighting a level 3 enemy. You roll a d6 and end up with a 4, so you manage to kill the enemy. If you were to fight a level 3 enemy and roll a 2, that's a miss.
Another example: Say you are fighting with a light weapon and are in combat with a level 4 enemy. You roll a d6 and get a 4, however because you're fighting with a light weapon which has a -1 attack modifier you actually hit for 3 and miss.
Hope this helps :) I probably could have made it more clear in the book, sorry about that.
Just to let everyone know I updated the PDF of Goliath and hopefully better explained the combat system.
ReplyDeleteThanks, yes, it does.
ReplyDelete